Luckamancy

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Revision as of 16:18, 18 November 2011 by 67.247.89.30 (Talk)
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Contents

Canon

Class\Axis Erf Fate Numbers
Clevermancy Luckamancy Healomancy Moneymancy

Proposed Canon

Luckamancy is one of the three disciplines of the Magic class Clevermancy; it is aligned with the axis of Erf.Erf-b1-p038aSame-site.PNG

Abilities

  • Shift odds in one's favor.
  • According to Clay Dice, Luckamancy "steals Numbers from the world". That is, it improves the "rolls" of the boosted Units while reducing unboosted Units' rolls, the average odds (Mathamancy) staying the same.
  • Units, battles, and sides can be boosted. Units are the easiest. Sides are the hardest.

Known Luckamancers

Clay Dice of Goodminton.

Special

Parson's fifth Stupid Meal in addition to the final piece of his sword, was given a recommended daily value of Luckamancy.Erf-b1-p106Same-site.PNG


Speculation

  • Mathamancers can be paired with Luckamancers to predict the crucial battles and then tilt them to produce a favorable outcome.Erf-b1-p054Same-site.PNG
  • Parson claimed to have tried to cast Luckamancy Erf-b1-p129Same-site.PNG before sending on Bogroll on a special mission, but he stated that he failed. This may have been meant metaphorically.
  • Could a Luckamancer assist in item creation and possibly make it better than it would normally be?
  • It can also be possible that the involvement of a Luckamancer might make the linking and unlinking of casters easier.
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