Magic

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Each of these classes is divided into three types, each of which is aligned on one of the three axes "[[Erf]]," "[[Fate]]," and "[[Numbers]]":
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Each of these classes is divided into three types, each of which is aligned on one of the three axis "[[Erf]]," "[[Fate]]," and "[[Numbers]]":
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Revision as of 18:06, 28 April 2009

Contents

Proposed Canon

Types of Magic

Classes

According to Sizemore Rockwell's explanation of Erfworld magic to Parson Gotti[1], there are eight major classes of magic, each defined by one of the eight combinations (either present or absent) of the elements Life, Motion, and Matter:

These major classes are:

Life Motion Matter Class
x Hocus Pocus
x Spookism
x Stuffamancy
x x Eyemancy
x x Hippiemancy
x x Naughtymancy
x x x Stagemancy
Clevermancy

Disciplines

Each of these classes is divided into three types, each of which is aligned on one of the three axis "Erf," "Fate," and "Numbers":

Magical Axis
Erf Fate Numbers
Hocus Pocus Findamancy Predictamancy Mathamancy
Spookism Turnamancy Dollamancy Weirdomancy
Stuffamancy Dirtamancy Changemancy Dittomancy
Eyemancy Lookamancy Thinkamancy Foolamancy
Hippiemancy Flower Power Signamancy Date-a-mancy
Naughtymancy Shockmancy Croakamancy Deletionism
Stagemancy Hat Magic Carnymancy Rhyme-o-mancy
Clevermancy Luckmancy Healomancy Moneymancy

Parson is skeptical of whether this represents the real theoretical basis of Erfworld magic (it reminds him of "that crap about the four basic elements that people believed for centuries just because Aristotle said it"), but it is the best available systematic description.[2]

Casting

Casters are the only unit type in Erfworld that can cast magic spells.

In each discilpline there is a certain number of spells it is possible to cast.[3]

Natural Magic

Natural Magic describes powers that are not initiated by a caster, but are rather an innate ability of Erfworld units, such as flight or digging.[4] For example, a scout unit's ability to report information (such as a Doombat's ability to relay its sightings to Vinny) is a function of Natural Thinkamancy.

Magic Items and Artifacts

Magic Item is an item that is both magical and made by a mortal. An item with magical powers created by the Titans is called an Artifact.[5]

Speculation

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