Magic
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(→Disciplines: messed with the class\axis section) |
(Removed Natural Magics (covered by Natural Ability in Unit). URL updates. Fleshed out the page, organizing the information, added Basics and Casting Spells.) |
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=Proposed Canon= | =Proposed Canon= | ||
| + | ==Basics of Magic== | ||
| + | Magic is divided up into eight Classes. Each class uses some combination of elements -- Motion, Matter and Life. (Ie. The class [[Eyemancy]] uses Life and Motion, but not Matter.) Each Class has three Disciplines. Each of these Disciplines uses on e of the three Magical Axes -- Erf, Fate, or Numbers. (Ie. [[Thinkamancy]], a Discipline of [[Eyemancy]], is aligned to Fate.) Each Discipline has a limited number of spells.{{Erf|1|038a}} | ||
| - | == | + | ===Casters=== |
| + | [[Casters]] cast magic spells, which alter the world around the Caster in some way, gather information, or otherwise provide a result that would be considered extraordinary or supernatural on Earth. Each Caster has one Discipline of specialization. | ||
| - | + | Casters are titled after their Discipline of specialization. For instance, a Caster that specializes in [[Lookamancy]] is known as a [[Lookamancer]]. | |
| - | + | ===Casting Spells=== | |
| + | Spells require the [[Caster]] to speak a phrase.{{Erf|1|133}} | ||
| - | + | Physical movements are not necessary, except where the spell is a projected ray. In this case, the effect typically projects from an index finger pointed at the desired target.{{Erf|1|069}} | |
| + | Material components have not appeared in the comic. Some spells manipulate matter (often from the Classes that use the Matter Element), which must be present because it is the target of the spell. These materials are not consumed in the casting of the spell. (Ie. A [[Golem|Crap Golem]] is made out of crap, which [[Sizemore]] obtains from the cesspit.{{Erf|1|053}}) | ||
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| + | ==Types of Magic== | ||
| + | ===Classes=== | ||
{| style="background:gray; color:white; text-align:center" | {| style="background:gray; color:white; text-align:center" | ||
| style="width:60px" | [[Life]] || style="width:60px" | [[Motion]] || style="width:60px" | [[Matter]] || style="background:white; color:black; text-align:left" | <sup>Element</sup>/<sub>Class</sub> | | style="width:60px" | [[Life]] || style="width:60px" | [[Motion]] || style="width:60px" | [[Matter]] || style="background:white; color:black; text-align:left" | <sup>Element</sup>/<sub>Class</sub> | ||
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===Disciplines=== | ===Disciplines=== | ||
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{| style="text-align:center; background:gray" | {| style="text-align:center; background:gray" | ||
| rowspan="2" style="background:white; width:120px" | '''<sub>Class</sub>\<sup>Axis</sup>'''|| colspan="3" style="border:1px solid darkgray; background:darkgray; color:white" | '''Magical Axis''' | | rowspan="2" style="background:white; width:120px" | '''<sub>Class</sub>\<sup>Axis</sup>'''|| colspan="3" style="border:1px solid darkgray; background:darkgray; color:white" | '''Magical Axis''' | ||
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==Magic Items and Artifacts== | ==Magic Items and Artifacts== | ||
| + | [[Magic Item]] is an item that is both magical and made by a mortal. An item with magical powers created by the [[Titans]] is called an [[Artifact]].{{Erf|1|035}} | ||
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=Speculation= | =Speculation= | ||
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[[Category:Proposed Canon]] | [[Category:Proposed Canon]] | ||
[[Category:Erfworld Mechanics]] | [[Category:Erfworld Mechanics]] | ||
[[Category:Magic]] | [[Category:Magic]] | ||
Revision as of 03:31, 4 May 2009
Contents |
Proposed Canon
Basics of Magic
Magic is divided up into eight Classes. Each class uses some combination of elements -- Motion, Matter and Life. (Ie. The class Eyemancy uses Life and Motion, but not Matter.) Each Class has three Disciplines. Each of these Disciplines uses on e of the three Magical Axes -- Erf, Fate, or Numbers. (Ie. Thinkamancy, a Discipline of Eyemancy, is aligned to Fate.) Each Discipline has a limited number of spells.Erf-b1-p038a
Casters
Casters cast magic spells, which alter the world around the Caster in some way, gather information, or otherwise provide a result that would be considered extraordinary or supernatural on Earth. Each Caster has one Discipline of specialization.
Casters are titled after their Discipline of specialization. For instance, a Caster that specializes in Lookamancy is known as a Lookamancer.
Casting Spells
Spells require the Caster to speak a phrase.Erf-b1-p133
Physical movements are not necessary, except where the spell is a projected ray. In this case, the effect typically projects from an index finger pointed at the desired target.Erf-b1-p069
Material components have not appeared in the comic. Some spells manipulate matter (often from the Classes that use the Matter Element), which must be present because it is the target of the spell. These materials are not consumed in the casting of the spell. (Ie. A Crap Golem is made out of crap, which Sizemore obtains from the cesspit.Erf-b1-p053)
Types of Magic
Classes
| Life | Motion | Matter | Element/Class |
| x | Hocus Pocus | ||
| x | Spookism | ||
| x | Stuffamancy | ||
| x | x | Eyemancy | |
| x | x | Hippiemancy | |
| x | x | Naughtymancy | |
| x | x | x | Stagemancy |
| Clevermancy |
Disciplines
Magic Items and Artifacts
Magic Item is an item that is both magical and made by a mortal. An item with magical powers created by the Titans is called an Artifact.Erf-b1-p035