Magic

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Proposed Canon

Magic is any item, event, or action that achieves a non-mundane result. In Erfworld, Magic is governed by a set of Rules that determine what an item can do, what is necessary to achieve a particular result, or how a creature can do something it shouldn't be capable of.

Basics of Magic

Magic is divided up into eight Classes. Each class uses some combination of elements -- Motion, Matter and Life. (e.g. The class Eyemancy uses Life and Motion, but not Matter.) Each Class has three Disciplines. Each of these Disciplines uses one of the three Magical Axes -- Erf, Fate, or Numbers. (e.g. Thinkamancy, a Discipline of Eyemancy, is aligned to Fate.) Each Discipline has a limited number of Spells.Erf-b1-p038aSame-site.PNG

Casters

Casters cast Magic Spells, which alter the world around the Caster in some way, gather information, or otherwise provide a result that would be considered extraordinary or supernatural in the Real World. Each Caster has one Discipline of specialization.

Casters are titled after their Discipline of specialization. For instance, a Caster that specializes in Lookamancy is known as a Lookamancer.

One or two Casters can also Link with a Thinkamancer to cast even more powerful Spells; however, there are risks since an improperly broken Link could damage the Casters.

Spells

A Spell is a process by which a Caster achieves a magical effect. Casting a Spell involves using hand gestures, materials, and/or verbal triggers to accomplish the desired end result.

For more details on Spells and the casting of Spells, see Spell.

Types of Magic

Classes

Life Motion Matter Element/Class
x Hocus Pocus
x Spookism
x Stuffamancy
x x Eyemancy
x x Hippiemancy
x x Naughtymancy
x x x Stagemancy
Clevermancy

Disciplines

Class\Axis Magical Axis
Erf Fate Numbers
Hocus Pocus Findamancy Predictamancy Mathamancy
Spookism Turnamancy Dollamancy Weirdomancy
Stuffamancy Dirtamancy Changemancy Dittomancy
Eyemancy Lookamancy Thinkamancy Foolamancy
Hippiemancy Flower Power Signamancy Date-a-mancy
Naughtymancy Shockmancy Croakamancy Retconjuration
Stagemancy Hat Magic Carnymancy Rhyme-o-mancy
Clevermancy Luckamancy Healomancy Moneymancy

Magic Items and Artifacts

Magic Item is an item that is both magical and made by a mortal. An item with magical powers created by the Titans is called an Artifact.Erf-b1-p035Same-site.PNG

Scrolls

Through some unknown process, a Caster can create and use Scrolls. This has the advantage of not using up caster juice (or energy) at the time of casting the Spell, but requires considerably more juice when initially created, and the scroll does not necessarily have to be of their specialized Discipline. The creators of the Scroll do not need to be of a single disciplineErf-b1-p005Same-site.PNGErf-b1-p036Same-site.PNG: such a Summoning Scroll was used at the beginning of the comic to summon Parson Gotti to Erfworld. Whether this scroll was created by Linked casters or simple cooperation is unknown.

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