Marbit

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Marbit is a [[humanoid]] [[unit]].
Marbit is a [[humanoid]] [[unit]].
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They appear as small, pink-colored creatures. Marbits appear to be able miners.{{erf|1|025}} They receive a bonus when fighting in Tunnels (similar to [[Gobwins]]).  
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They appear as small, pink-colored creatures. Marbits appear to be able miners.{{erf|1|025}} They receive a bonus when fighting in Tunnels (similar to [[Gobwins]]). They appear to fight with an axe and as [[archer|archers]].
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Marbits are united in a non-capital [[side]] and apparently are [[Natural Allies]] to [[Jetstone]].{{erf|1|097}}  They are one of several Natural Allied sides taking part in [[Royal Crown Coalition]] and sent 1875 troops to the RCC, second in number only to Jetstone.{{erf|1|086}}
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Marbits are united in a non-capital [[side]] and apparently are [[Natural Allies]] to [[Jetstone]].{{erf|1|097}}  They are one of several Natural Allied sides taking part in [[Royal Crown Coalition]] and sent 1875 troops to the [[RCC]], second in number only to [[Jetstone]].{{erf|1|086}}
While searching for [[Gobwin]]s, [[Sizemore]] has recently discovered large numbers of Marbits living in caves near [[Gobwin Knob]]. Unfortunately, [[Gobwin Knob]] cannot recruit them as [[Natural Allies]], because Marbits will not ally themselves with any side that has [[Gobwins]], [[Hobgobwins]], [[Witches]], or [[Daemons]] as allies.
While searching for [[Gobwin]]s, [[Sizemore]] has recently discovered large numbers of Marbits living in caves near [[Gobwin Knob]]. Unfortunately, [[Gobwin Knob]] cannot recruit them as [[Natural Allies]], because Marbits will not ally themselves with any side that has [[Gobwins]], [[Hobgobwins]], [[Witches]], or [[Daemons]] as allies.
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==Speculation==
==Speculation==
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Marbits, as a non-capital [[side]], must earn [[Moneymancy|money]] to pop new units and pay upkeep.  They most likely accomplish this via [[mercenary]] work/[[alliance]]-based salary in [[Schmuckers]], and mining, to which they probably receive a significant bonus.  They may be able to be used as engineers, digging tunnels and the like, in addition to having tunnel-fighting skill, which may be a form of [[Natural Dirtamancy]].  These advantages likely balance out their small stature and likely low overall stats.
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Marbits, as a non-capital [[side]], must earn [[Moneymancy|money]] to pop new units and pay upkeep.  They most likely accomplish this via [[mercenary]] work/[[alliance]]-based salary in [[Schmuckers]], and mining, to which they probably receive a significant bonus.  They may be able to be used as engineers, digging tunnels and the like, in addition to having tunnel-fighting skill, which may be a form of [[Dirtamancy#Natural Dirtamancy|Natural Dirtamancy]].  These advantages likely balance out their small stature and likely low overall stats.
In the [[Battle for Gobwin Knob]], Marbits were mostly light units  mainly seen in the tunnel fights, especially as scouts for [[Webinar]]'s forces. They were routed by [[Sizemore]] and [[Gobwin]] forces. It is assumed that none survived the Volcano uncroaking.
In the [[Battle for Gobwin Knob]], Marbits were mostly light units  mainly seen in the tunnel fights, especially as scouts for [[Webinar]]'s forces. They were routed by [[Sizemore]] and [[Gobwin]] forces. It is assumed that none survived the Volcano uncroaking.

Revision as of 03:14, 24 August 2011

A marbit axeman does battle with a spidew.Erf-b1-p001Same-site.PNG

Contents


Proposed Canon

Marbit is a humanoid unit.

They appear as small, pink-colored creatures. Marbits appear to be able miners.Erf-b1-p025Same-site.PNG They receive a bonus when fighting in Tunnels (similar to Gobwins). They appear to fight with an axe and as archers.

Marbits are united in a non-capital side and apparently are Natural Allies to Jetstone.Erf-b1-p097Same-site.PNG They are one of several Natural Allied sides taking part in Royal Crown Coalition and sent 1875 troops to the RCC, second in number only to Jetstone.Erf-b1-p086Same-site.PNG

While searching for Gobwins, Sizemore has recently discovered large numbers of Marbits living in caves near Gobwin Knob. Unfortunately, Gobwin Knob cannot recruit them as Natural Allies, because Marbits will not ally themselves with any side that has Gobwins, Hobgobwins, Witches, or Daemons as allies.

First Appearance

TBFGK 1

Speculation

Marbits, as a non-capital side, must earn money to pop new units and pay upkeep. They most likely accomplish this via mercenary work/alliance-based salary in Schmuckers, and mining, to which they probably receive a significant bonus. They may be able to be used as engineers, digging tunnels and the like, in addition to having tunnel-fighting skill, which may be a form of Natural Dirtamancy. These advantages likely balance out their small stature and likely low overall stats.

In the Battle for Gobwin Knob, Marbits were mostly light units mainly seen in the tunnel fights, especially as scouts for Webinar's forces. They were routed by Sizemore and Gobwin forces. It is assumed that none survived the Volcano uncroaking.

Like several of the other factions in the RCC, they had a commander at Ansom's table, and it may be assumed that it was a warlord. Erf-b1-p052Same-site.PNG

Marbits have not used coherent speech thus far.

Real world Reference

"Marbits" from Parson's world are an abbreviation for "marshmallow bits" that are a component of breakfast cereal Lucky Charms.Erf-b1-p015Same-site.PNG When Wanda is summoning Parson, Stanley asks for someone who (among other things) snacks on gwiffons and eat Marbits for breakfast.Erf-b1-p017Same-site.PNG Apparently Stanley gets what he asked for.

Appearance aside, marbits seem to be an abstract of the classic dwarf; able miners, living underground, at odds with the goblins they encounter there, and living (at least at a point) in a group of hexes with a name suspiciously like "the Misty Mountains".

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