Mathamancy
From ErfWiki
(Difference between revisions)
(→Other: Axis spelled wrong) |
|||
| Line 16: | Line 16: | ||
{| style="background:gray; text-align:center" | {| style="background:gray; text-align:center" | ||
|- style="background:darkgray" | |- style="background:darkgray" | ||
| - | ! <sub>Class</sub>\<sup> | + | ! <sub>Class</sub>\<sup>Axis</sup> !! [[Erf]] !! [[Fate]] !! [[Numbers]] |
|- style="background:white" | |- style="background:white" | ||
| style="background:darkgray" | '''[[Hocus Pocus]]''' || [[Findamancy]] || [[Predictamancy]] || [[Mathamancy]] | | style="background:darkgray" | '''[[Hocus Pocus]]''' || [[Findamancy]] || [[Predictamancy]] || [[Mathamancy]] | ||
Revision as of 17:33, 28 April 2009
Contents |
Proposed Canon
Mathamancy is one of the three disciplines of the Magic class Hocus Pocus; it is aligned with the axis of Numbers.[1]
Abilities
- Calculation of battle probabilities.[2]
Known Mathamancers
As of yet, no known Mathamancers have been introduced.
Mathamancy Artifacts
The Plastic Gauntlet that Parson received in his second Stupid Meal is a powerful Mathamancy Artifact that runs off the power of his calculator watch.[3]
Sizemore estimates it's worth at more than half a million shmuckers to a Mathamancy dependent kingdom.
Other
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| Hocus Pocus | Findamancy | Predictamancy | Mathamancy |
Speculation
Apparently Mathamancers can be paired (linked up) with Luckamancers to predict the crucial battles and then tilt them to produce a favorable outcome.[4]