Mathamancy

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==Other==
==Other==
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{| style="background:gray; text-align:center"
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{{MagicSchool
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|- style="background:darkgray"
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|school=Hocus Pocus
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! <sub>Class</sub>\<sup>Axis</sup> !! [[Erf]] !! [[Fate]] !! [[Numbers]]
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|erf=[[Findamancy]]
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|- style="background:white"
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|fate=[[Predictamancy]]
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| style="background:darkgray" | '''[[Hocus Pocus]]''' || [[Findamancy]] || [[Predictamancy]] || [[Mathamancy]]
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|numbers='''Mathamancy'''
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|}
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}}
=Speculation=
=Speculation=

Revision as of 19:44, 30 April 2009

Contents

Proposed Canon

Mathamancy is one of the three disciplines of the Magic class Hocus Pocus; it is aligned with the axis of Numbers.[1]

Abilities

  • Calculation of battle probabilities.[2]

Known Mathamancers

As of yet, no known Mathamancers have been introduced.

Mathamancy Artifacts

The Plastic Gauntlet that Parson received in his second Stupid Meal is a powerful Mathamancy Artifact that runs off the power of his calculator watch.[3]
Sizemore estimates it's worth at more than half a million shmuckers to a Mathamancy dependent kingdom.

Other

Class\Axis Erf Fate Numbers
[[{{{1}}}]]

Speculation

Apparently Mathamancers can be paired (linked up) with Luckamancers to predict the crucial battles and then tilt them to produce a favorable outcome.[4]

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