Mathamancy

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(Speculation: The refrence makes no mention of linking casters. This is something that is rarely done and should not be assumed.)
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Apparently [[Mathamancer]]s can be paired (linked up) with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.<sup>[http://www.giantitp.com/comics/erf0060.html]</sup>
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Apparently [[Mathamancer]]s can be paired with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.<sup>[http://www.giantitp.com/comics/erf0060.html]</sup>
[[Category:Magic]]
[[Category:Magic]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Revision as of 13:54, 1 May 2009

Contents

Proposed Canon

Mathamancy is one of the three disciplines of the Magic class Hocus Pocus; it is aligned with the axis of Numbers.[1]

Abilities

  • Calculation of battle probabilities.[2]

Known Mathamancers

As of yet, no known Mathamancers have been introduced.

Mathamancy Artifacts

The Plastic Gauntlet that Parson received in his second Stupid Meal is a powerful Mathamancy Artifact that runs off the power of his calculator watch.[3]
Sizemore estimates it's worth at more than half a million shmuckers to a Mathamancy dependent kingdom.

Other

Class\Axis Erf Fate Numbers
[[{{{1}}}]]

Speculation

Apparently Mathamancers can be paired with Luckamancers to predict the crucial battles and then tilt them to produce a favorable outcome.[4]

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