Mathamancy
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One strategy is having [[Mathamancer]]s paired with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.{{erf|1|054}} | One strategy is having [[Mathamancer]]s paired with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.{{erf|1|054}} | ||
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| + | No character except [[Parson]] has been shown to any non-trivial math or accounting. It could be that the powers of mathamancy are not extraordinary in our world. | ||
[[Category:Magic]] | [[Category:Magic]] | ||
[[Category:Proposed Canon]] | [[Category:Proposed Canon]] | ||
[[Category:Speculation]] | [[Category:Speculation]] | ||
Revision as of 03:47, 3 October 2009
Contents |
Canon
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| Hocus Pocus | Findamancy | Predictamancy | Mathamancy |
Proposed Canon
Mathamancy is one of the three disciplines of the Magic class Hocus Pocus; it is aligned with the axis of Numbers.Erf-b1-p038a
Abilities
- Calculation of battle probabilities.Erf-b1-p054
Known Mathamancers
As of yet, no known Mathamancers have been introduced.
Mathamancy Artifacts
The Plastic Gauntlet that Parson received in his second Stupid Meal is a powerful Mathamancy Artifact that runs off the power of his calculator watch.Erf-b1-p054
Sizemore estimates the worth of these two items at more than half a million shmuckers to a Mathamancy-dependent kingdom.
Speculation
One strategy is having Mathamancers paired with Luckamancers to predict the crucial battles and then tilt them to produce a favorable outcome.Erf-b1-p054
No character except Parson has been shown to any non-trivial math or accounting. It could be that the powers of mathamancy are not extraordinary in our world.