Mathamancy

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(Speculation)
(Speculation)
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One strategy is having [[Mathamancer]]s paired with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.{{erf|1|054}}
One strategy is having [[Mathamancer]]s paired with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.{{erf|1|054}}
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No character except [[Parson]] has been shown to any non-trivial math or accounting. It could be that the powers of mathamancy are not extraordinary in our world.
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No character except [[Parson]] has been shown to any non-trivial math or accounting. It could be that at least some of the powers of mathamancy are not extraordinary in our world.
[[Category:Magic]]
[[Category:Magic]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Revision as of 02:17, 4 October 2009

Contents

Canon

Class\Axis Erf Fate Numbers
Hocus Pocus Findamancy Predictamancy Mathamancy

Proposed Canon

Mathamancy is one of the three disciplines of the Magic class Hocus Pocus; it is aligned with the axis of Numbers.Erf-b1-p038aSame-site.PNG

Abilities

Known Mathamancers

As of yet, no known Mathamancers have been introduced.

Mathamancy Artifacts

The Plastic Gauntlet that Parson received in his second Stupid Meal is a powerful Mathamancy Artifact that runs off the power of his calculator watch.Erf-b1-p054Same-site.PNG
Sizemore estimates the worth of these two items at more than half a million shmuckers to a Mathamancy-dependent kingdom.

Speculation

One strategy is having Mathamancers paired with Luckamancers to predict the crucial battles and then tilt them to produce a favorable outcome.Erf-b1-p054Same-site.PNG

No character except Parson has been shown to any non-trivial math or accounting. It could be that at least some of the powers of mathamancy are not extraordinary in our world.

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