Mathamancy

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(Known Mathamancers)
(Proposed Canon: A link to 'Zero' put in.)
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=Proposed Canon=
=Proposed Canon=
Mathamancy is one of the three disciplines of the [[Magic]] class [[Hocus Pocus]]  and composed solely of the [[Magic_Elements|element]] of [[Life]]; it is aligned with the axis of [[Numbers]].{{erf|1|038a|Parson's Klog #2}}
Mathamancy is one of the three disciplines of the [[Magic]] class [[Hocus Pocus]]  and composed solely of the [[Magic_Elements|element]] of [[Life]]; it is aligned with the axis of [[Numbers]].{{erf|1|038a|Parson's Klog #2}}
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[[Zero]] is a Mathmancy concept.
==Abilities==
==Abilities==

Revision as of 00:59, 3 November 2012

Contents

Canon

Class\Axis Erf Fate Numbers
Hocus Pocus Findamancy Predictamancy Mathamancy

Proposed Canon

Mathamancy is one of the three disciplines of the Magic class Hocus Pocus and composed solely of the element of Life; it is aligned with the axis of Numbers.Erf-b1-p038aSame-site.PNG

Zero is a Mathmancy concept.

Abilities

Known Mathamancers

Adderall Hawk, of Faq, before its fall.

Mathamancy Artifacts

The Plastic Gauntlet that Parson received in his second Stupid Meal is a powerful Mathamancy Artifact that runs off the power of his calculator watch.Erf-b1-p054Same-site.PNG
Sizemore estimates the worth of these two items at more than half a million shmuckers to a Mathamancy-dependent kingdom.

Speculation

One strategy is having Mathamancers paired with Luckamancers to predict the crucial battles and then tilt them to produce a favorable outcome.Erf-b1-p054Same-site.PNG

No character except Parson has demonstrated any non-trivial math or accounting. It could be that at least some of the powers of mathamancy are not extraordinary in our world.

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