Mathamancy

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{{MagicSchool
{{MagicSchool
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  |school=Hocus Pocus
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  |Hocus Pocus
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|erf=Findamancy
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|fate=Predictamancy
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-
|numbers=Mathamancy
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}}
}}
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=Proposed Canon=
=Proposed Canon=
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Mathamancy is one of the three disciplines of the [[Magic]] class [[Hocus Pocus]]; it is aligned with the axis of [[Numbers]].{{erf|1|038a|Parson's Klog #2}}
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Mathamancy is one of the three disciplines of the [[Magic]] class [[Hocus Pocus]]  and composed solely of the [[Magic_Elements|element]] of [[Life]]; it is aligned with the axis of [[Numbers]].{{erf|1|038a|Parson's Klog #2}}
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[[Zero]] is a Mathamancy concept.
==Abilities==
==Abilities==
*Calculation of battle probabilities.{{erf|1|054}}
*Calculation of battle probabilities.{{erf|1|054}}
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*Making sophisticated predictions of the future (though it may be that Parson's bracer extends into [[Predictamancy]] to do this). {{blog|2009|10|summer-updates-039}}
==Known Mathamancers==
==Known Mathamancers==
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As of yet, no known Mathamancers have been introduced.
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[[Adderall Hawk]], of [[Faq]], before its fall.
==Mathamancy Artifacts==
==Mathamancy Artifacts==
The [[Mathamancy Gauntlet|Plastic Gauntlet]] that [[Parson]] received in his second [[Stupid Meal]] is a powerful Mathamancy [[Artifact]] that runs off the power of his calculator watch.{{erf|1|054}}<br>
The [[Mathamancy Gauntlet|Plastic Gauntlet]] that [[Parson]] received in his second [[Stupid Meal]] is a powerful Mathamancy [[Artifact]] that runs off the power of his calculator watch.{{erf|1|054}}<br>
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[[Sizemore]] estimates its worth at more than half a million [[shmucker|shmuckers]] to a Mathamancy-dependent kingdom.
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[[Sizemore]] estimates the worth of these two items at more than half a million [[shmucker|shmuckers]] to a Mathamancy-dependent kingdom.
=Speculation=
=Speculation=
One strategy is having [[Mathamancer]]s paired with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.{{erf|1|054}}
One strategy is having [[Mathamancer]]s paired with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.{{erf|1|054}}
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No character except [[Parson]] has demonstrated any non-trivial math or accounting. It could be that at least some of the powers of mathamancy are not extraordinary in our world.
[[Category:Magic]]
[[Category:Magic]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Revision as of 01:00, 3 November 2012

Contents

Canon

Class\Axis Erf Fate Numbers
Hocus Pocus Findamancy Predictamancy Mathamancy

Proposed Canon

Mathamancy is one of the three disciplines of the Magic class Hocus Pocus and composed solely of the element of Life; it is aligned with the axis of Numbers.Erf-b1-p038aSame-site.PNG

Zero is a Mathamancy concept.

Abilities

Known Mathamancers

Adderall Hawk, of Faq, before its fall.

Mathamancy Artifacts

The Plastic Gauntlet that Parson received in his second Stupid Meal is a powerful Mathamancy Artifact that runs off the power of his calculator watch.Erf-b1-p054Same-site.PNG
Sizemore estimates the worth of these two items at more than half a million shmuckers to a Mathamancy-dependent kingdom.

Speculation

One strategy is having Mathamancers paired with Luckamancers to predict the crucial battles and then tilt them to produce a favorable outcome.Erf-b1-p054Same-site.PNG

No character except Parson has demonstrated any non-trivial math or accounting. It could be that at least some of the powers of mathamancy are not extraordinary in our world.

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