Mathamancy
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{{MagicSchool | {{MagicSchool | ||
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=Proposed Canon= | =Proposed Canon= | ||
- | Mathamancy is one of the three disciplines of the [[Magic]] class [[Hocus Pocus]]; it is aligned with the axis of [[Numbers]].{{erf|1|038a|Parson's Klog #2}} | + | Mathamancy is one of the three disciplines of the [[Magic]] class [[Hocus Pocus]] and composed solely of the [[Magic_Elements|element]] of [[Life]]; it is aligned with the axis of [[Numbers]].{{erf|1|038a|Parson's Klog #2}} |
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+ | [[Zero]] is a Mathamancy concept. | ||
==Abilities== | ==Abilities== | ||
*Calculation of battle probabilities.{{erf|1|054}} | *Calculation of battle probabilities.{{erf|1|054}} | ||
+ | *Making sophisticated predictions of the future (though it may be that Parson's bracer extends into [[Predictamancy]] to do this). {{blog|2009|10|summer-updates-039}} | ||
==Known Mathamancers== | ==Known Mathamancers== | ||
- | + | [[Adderall Hawk]], of [[Faq]], before its fall. | |
==Mathamancy Artifacts== | ==Mathamancy Artifacts== | ||
The [[Mathamancy Gauntlet|Plastic Gauntlet]] that [[Parson]] received in his second [[Stupid Meal]] is a powerful Mathamancy [[Artifact]] that runs off the power of his calculator watch.{{erf|1|054}}<br> | The [[Mathamancy Gauntlet|Plastic Gauntlet]] that [[Parson]] received in his second [[Stupid Meal]] is a powerful Mathamancy [[Artifact]] that runs off the power of his calculator watch.{{erf|1|054}}<br> | ||
- | [[Sizemore]] estimates | + | [[Sizemore]] estimates the worth of these two items at more than half a million [[shmucker|shmuckers]] to a Mathamancy-dependent kingdom. |
=Speculation= | =Speculation= | ||
One strategy is having [[Mathamancer]]s paired with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.{{erf|1|054}} | One strategy is having [[Mathamancer]]s paired with [[Luckamancer]]s to predict the crucial battles and then tilt them to produce a favorable outcome.{{erf|1|054}} | ||
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+ | No character except [[Parson]] has demonstrated any non-trivial math or accounting. It could be that at least some of the powers of mathamancy are not extraordinary in our world. | ||
[[Category:Magic]] | [[Category:Magic]] | ||
[[Category:Proposed Canon]] | [[Category:Proposed Canon]] | ||
[[Category:Speculation]] | [[Category:Speculation]] |
Revision as of 01:00, 3 November 2012
Contents |
Canon
_{Class}\^{Axis} | Erf | Fate | Numbers |
---|---|---|---|
Hocus Pocus | Findamancy | Predictamancy | Mathamancy |
Proposed Canon
Mathamancy is one of the three disciplines of the Magic class Hocus Pocus and composed solely of the element of Life; it is aligned with the axis of Numbers.^{Erf-b1-p038a}
Zero is a Mathamancy concept.
Abilities
- Calculation of battle probabilities.^{Erf-b1-p054}
- Making sophisticated predictions of the future (though it may be that Parson's bracer extends into Predictamancy to do this). ^{summer-updates-039 }
Known Mathamancers
Adderall Hawk, of Faq, before its fall.
Mathamancy Artifacts
The Plastic Gauntlet that Parson received in his second Stupid Meal is a powerful Mathamancy Artifact that runs off the power of his calculator watch.^{Erf-b1-p054}
Sizemore estimates the worth of these two items at more than half a million shmuckers to a Mathamancy-dependent kingdom.
Speculation
One strategy is having Mathamancers paired with Luckamancers to predict the crucial battles and then tilt them to produce a favorable outcome.^{Erf-b1-p054}
No character except Parson has demonstrated any non-trivial math or accounting. It could be that at least some of the powers of mathamancy are not extraordinary in our world.