Mathamancy
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(No, wait, I was thinking of Moneymancy. Nevermind!) |
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=Proposed Canon= | =Proposed Canon= | ||
| - | Mathamancy is one of the three disciplines of the [[Magic]] class [[Hocus Pocus]]; it is aligned with the axis of [[Numbers]].{{erf|1|038a|Parson's Klog #2}} | + | Mathamancy is one of the three disciplines of the [[Magic]] class [[Hocus Pocus]] and composed solely of the [[Magic_Elements|element]] of [[Life]]; it is aligned with the axis of [[Numbers]].{{erf|1|038a|Parson's Klog #2}} |
| + | |||
| + | [[Zero]] is a Mathamancy concept. | ||
==Abilities== | ==Abilities== | ||
*Calculation of battle probabilities.{{erf|1|054}} | *Calculation of battle probabilities.{{erf|1|054}} | ||
| - | *Making sophisticated predictions of the future (though it may be that Parson's bracer extends into Predictamancy to do this). {{blog|2009|10|summer-updates-039}} | + | *Making sophisticated predictions of the future (though it may be that Parson's bracer extends into [[Predictamancy]] to do this). {{blog|2009|10|summer-updates-039}} |
==Known Mathamancers== | ==Known Mathamancers== | ||
| - | + | [[Adderall Hawk]], of [[Faq]], before its fall. | |
==Mathamancy Artifacts== | ==Mathamancy Artifacts== | ||
Latest revision as of 01:00, 3 November 2012
Contents |
[edit] Canon
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| Hocus Pocus | Findamancy | Predictamancy | Mathamancy |
[edit] Proposed Canon
Mathamancy is one of the three disciplines of the Magic class Hocus Pocus and composed solely of the element of Life; it is aligned with the axis of Numbers.Erf-b1-p038a
Zero is a Mathamancy concept.
[edit] Abilities
- Calculation of battle probabilities.Erf-b1-p054
- Making sophisticated predictions of the future (though it may be that Parson's bracer extends into Predictamancy to do this). summer-updates-039
[edit] Known Mathamancers
Adderall Hawk, of Faq, before its fall.
[edit] Mathamancy Artifacts
The Plastic Gauntlet that Parson received in his second Stupid Meal is a powerful Mathamancy Artifact that runs off the power of his calculator watch.Erf-b1-p054
Sizemore estimates the worth of these two items at more than half a million shmuckers to a Mathamancy-dependent kingdom.
[edit] Speculation
One strategy is having Mathamancers paired with Luckamancers to predict the crucial battles and then tilt them to produce a favorable outcome.Erf-b1-p054
No character except Parson has demonstrated any non-trivial math or accounting. It could be that at least some of the powers of mathamancy are not extraordinary in our world.