Moneymancy
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=Proposed Canon= | =Proposed Canon= | ||
==Information== | ==Information== | ||
| - | Moneymancy is one of the three disciplines of the [[Magic]] class [[Clevermancy]]; it is aligned with the axis of [[Numbers]].{{erf|1| | + | Moneymancy is one of the three disciplines of the [[Magic]] class [[Clevermancy]]; it is aligned with the axis of [[Numbers]].{{erf|1|038a|Parson's Klog #2}} |
==Abilities== | ==Abilities== | ||
Revision as of 18:52, 4 May 2009
Contents |
Proposed Canon
Information
Moneymancy is one of the three disciplines of the Magic class Clevermancy; it is aligned with the axis of Numbers.Erf-b1-p038a
Abilities
- Natural Allies can use moneymancy to convert shmuckers directly to units. This is likely important because units probably have no cost to create otherwise. Instead of cost they take time. Moneymancy seems to short circut the time needed via a direct infusion of smuckers.
The system seems similar to Civilization games.
- Beyond that, other uses are, as of yet, unknown.
Known Moneymancers
As of yet, no known Moneymancer has been introduced.
Other
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| [[{{{1}}}]] |