Moneymancy

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(Fixed my own fix.)
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==Abilities==
==Abilities==
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* [[Natural Allies]] can use moneymancy to convert [[shmucker|shmuckers]] [[Word_of_God#6051503|directly to units]]. This is likely important because units probably have no cost to create otherwise. Instead of cost they take time. Moneymancy seems to short circut the time needed via a direct infusion of smuckers.  
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* [[Natural Allies]] can use moneymancy to convert [[shmucker|shmuckers]] directly to units{{WoT|6051503}}. This is likely important because units probably have no cost to create otherwise. Instead of cost they take time. Moneymancy seems to short circut the time needed via a direct infusion of smuckers.  
The system seems similar to Civilization games.  
The system seems similar to Civilization games.  

Revision as of 21:00, 5 May 2009

Contents

Proposed Canon

Information

Moneymancy is one of the three disciplines of the Magic class Clevermancy; it is aligned with the axis of Numbers.Erf-b1-p038aSame-site.PNG

Abilities

  • Natural Allies can use moneymancy to convert shmuckers directly to unitsWoT-6051503. This is likely important because units probably have no cost to create otherwise. Instead of cost they take time. Moneymancy seems to short circut the time needed via a direct infusion of smuckers.

The system seems similar to Civilization games.

  • Beyond that, other uses are, as of yet, unknown.

Known Moneymancers

As of yet, no known Moneymancer has been introduced.

Other

Class\Axis Erf Fate Numbers
[[{{{1}}}]]

Speculation

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