Moneymancy
From ErfWiki
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| + | |school=Clevermancy | ||
| + | |erf=Luckamancy | ||
| + | |fate=Healomancy | ||
| + | |numbers=Moneymancy | ||
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=Proposed Canon= | =Proposed Canon= | ||
==Information== | ==Information== | ||
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==Known Moneymancers== | ==Known Moneymancers== | ||
As of yet, no known Moneymancer has been introduced. | As of yet, no known Moneymancer has been introduced. | ||
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=Speculation= | =Speculation= | ||
Revision as of 08:12, 8 May 2009
Contents |
Canon
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| [[{{{1}}}]] |
Proposed Canon
Information
Moneymancy is one of the three disciplines of the Magic class Clevermancy; it is aligned with the axis of Numbers.Erf-b1-p038a
Abilities
- Natural Allies can use moneymancy to convert shmuckers directly to unitsWoT-6051503. This is likely important because units probably have no cost to create otherwise. Instead of cost they take time. Moneymancy seems to short circut the time needed via a direct infusion of smuckers.
The system seems similar to Civilization games.
- Beyond that, other uses are, as of yet, unknown.
Known Moneymancers
As of yet, no known Moneymancer has been introduced.