Moneymancy

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Contents

Canon

Class\Axis Erf Fate Numbers
Clevermancy Luckamancy Healomancy Moneymancy

Proposed Canon

Moneymancy is a magic that has uses resources outside of the art of an individual moneymancer. Sides use moneymancy to convert shmuckers into units and construction. It may also be involved in the automatic transfer of funds when sides make deals with one another. As we have not seen evidence that treasuries are tangible, existing things, moneymancy may simply be involved in the moving of funds to and from the abstract pocket in which the treasury exists. There is some evidence that banks are associated with treasuries, as they must be visited from time to time, even though they don't actually hold any treasure.

Information

Moneymancy is one of the three disciplines of the Magic class Clevermancy; it is aligned with the axis of Numbers and is composed of none of the three elements of Life, Motion and Matter.Erf-b1-p038aSame-site.PNG

Abilities

  • Natural Allies can use moneymancy to convert shmuckers directly to unitsWoT-6051503. This is likely important because units probably have no cost to create otherwise. Instead of Shmuckers, they take time. Moneymancy seems to circumvent the time needed via a direct infusion of Shmuckers.
  • Moneymancers are able to convert shmuckers into gems. This is significant as gems are able to be converted directly into shmuckers by a caster, warlord, or ruler, but not the other way around. This would allow a side to squirrel away funds so that they were available if needed, but not in the treasury in case of capture.
  • Construction of buildings, up to and including cities like Gobwin Knob, can be accomplished through moneymancy.

Known Moneymancers

Benjamin, Don King's friend and adviser.

Speculation

  • Moneymancy may be able to predict the monetary cost of an action. Benjamin has been quoted as saying that exterminating a Transylvitian enemy,the Carpudlians, would be too expensive.
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