Motion

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(Speculation)
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==Speculation==
==Speculation==
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Motion may refer to change, as [[Turnamancy]] changes turn order, unit production rate, and side loyalty; while [[Dollamancy]] changes [[Loyalty]] (through raiments), creates items that change stats, and changes inanimate materials into living units. Similarly, [[Foolamancy]] changes perceived unit information, [[Thinkamancy]] changes unit loyalty and knowledge, [[Lookamancy]] changes knowledge of hex location, [[Shockamancy]] changes unit health, [[Croakamancy]] changes croaked units back into live ones, and [[Retconjuration]] changes the rules themselves. However [[Changemancy]] not being in this element poses a problem, unless it only changes [[matter]] into other matter.
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'''Motion''' may refer to change, with the impact that:
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[[Turnamancy]] changes [[turn]] order or duration, [[unit]] (or [[city]]) production rate, and [[side]] [[loyalty]];  
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[[Dollamancy]] changes [[Loyalty]] (through raiments), creates items that change stats, and changes inanimate materials into living units.  
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[[Foolamancy]] changes perceived [[unit]] information and [[Stats]],  
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[[Thinkamancy]] changes unit loyalty and knowledge,  
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[[Lookamancy]] changes knowledge of [[hex]] location,  
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[[Shockamancy]] changes [[unit]] [[health]],  
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[[Croakamancy]] changes [[croaked]] [[unit]]s back into active ones, and  
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[[Retconjuration]] changes the rules themselves.  
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However [[Changemancy]] not being in this element poses a problem, unless it only changes [[matter]] into other matter.

Revision as of 19:03, 27 March 2012

Contents


Information

Motion is one of the three Elements of Magic, along with Life and Matter

Life Motion Matter Class Erf Fate Numbers
Motion Spookism Turnamancy Dollamancy Weirdomancy
Life Motion Eyemancy Lookamancy Thinkamancy Foolamancy
Motion Matter Naughtymancy Shockmancy Croakamancy Retconjuration
Life Motion Matter Stagemancy Hat Magic Carnymancy Rhyme-o-mancy

It is the sole element of Spookism, and also influences Eyemancy, Naughtymancy, and Stagemancy.

Speculation

Motion may refer to change, with the impact that:

Turnamancy changes turn order or duration, unit (or city) production rate, and side loyalty;

Dollamancy changes Loyalty (through raiments), creates items that change stats, and changes inanimate materials into living units.

Foolamancy changes perceived unit information and Stats,

Thinkamancy changes unit loyalty and knowledge,

Lookamancy changes knowledge of hex location,

Shockamancy changes unit health,

Croakamancy changes croaked units back into active ones, and

Retconjuration changes the rules themselves.

However Changemancy not being in this element poses a problem, unless it only changes matter into other matter.

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