Motion
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[[Lookamancy]] changes knowledge of [[hex]] location, | [[Lookamancy]] changes knowledge of [[hex]] location, | ||
| - | [[Shockamancy]] changes [[unit]] [[ | + | [[Shockamancy]] changes [[unit]] [[hits]], |
[[Croakamancy]] changes [[croaked]] [[unit]]s back into active ones, and | [[Croakamancy]] changes [[croaked]] [[unit]]s back into active ones, and | ||
Revision as of 05:12, 28 April 2012
Contents |
Canon
Motion is one of the three Elements of Magic, along with Life and Matter
| Life | Motion | Matter | Class | Erf | Fate | Numbers |
| Motion | Spookism | Turnamancy | Dollamancy | Weirdomancy | ||
| Life | Motion | Eyemancy | Lookamancy | Thinkamancy | Foolamancy | |
| Motion | Matter | Naughtymancy | Shockmancy | Croakamancy | Retconjuration | |
| Life | Motion | Matter | Stagemancy | Hat Magic | Carnymancy | Rhyme-o-mancy |
It is the sole element of Spookism, and also influences Eyemancy, Naughtymancy, and Stagemancy.
Proposed Canon
Speculation
Motion may refer to change, with the impact that:
Turnamancy changes turn order or duration, unit (or city) production rate, and side loyalty;
Dollamancy changes Loyalty (through raiments), creates items that change stats, and changes inanimate materials into living units.
Foolamancy changes perceived unit information and Stats,
Thinkamancy changes unit loyalty and knowledge,
Lookamancy changes knowledge of hex location,
Shockamancy changes unit hits,
Croakamancy changes croaked units back into active ones, and
Retconjuration changes the rules themselves.
However Changemancy not being in this element poses a problem, unless it only changes matter into other matter.