Mountain

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Mountains

Mountains are a Terrain Type. Typically, only fliers, Mountain Units, and Tunneling Units may pass through mountain hexes.

Flying units pass through standard mountain hexes at a cost of two Move.

Some mountains are impassable, even to fliers. Erf-b1-p099Same-site.PNG

Tunnels may pass through Mountain hexes.

Speculation

Certain mountain areas, like Mount Mofo have trail areas that may be accessed by non-flying units. However, there is a huge movement penalty for these units in this terrain type. In the case of Mount Mofo, for instance, low-move units like siege engines could take three to four turns just to climb the mountain.summer-updates-–-017 External.png

According to the Stupid Meal, flying units may not be attacked by non-fliers in mountain hexes. That information was incomplete for forest, so it's possible that Mountain units might also be able to attack fliers in mountains, and only non-Mountain units (on a trail, for instance) would be prevented.

High Mountains

High Mountains are a Terrain Type that impose all the same restrictions as normal mountains, but cost fliers three Move per Hex rather than two.

Impassable Mountains

Impassable Mountains are a Terrain Type found among High Mountains. They are so forboding that even fliers cannot cross them, and may only be traveled through if there is a tunnel through them.

Volcano

A volcano is a form of mountain capable of spewing out lava.

Eruption

An eruption affects units within the current hex, as well as adjacent hexes.

Eruptions can be caused by advanced Dirtamancy (with assistance from a Thinkamancer and Croakamancer within a link)Erf-b1-p137Same-site.PNG), and inflict significant damage to any units within the affected hexes. Eruptions can also change the terrain type to Lava lake

Canon

Eruption

Units that are incapable of evacuating the affected terrain are at risk of being instantly killed by the volcano. Any unit that survives the initial destruction will take a second wave of high-powered attacks inflicting a combination of fire, explosive and physical damage.

Kills made by a triggered volcanic eruption provide limited or no experience (assuming that the casters survive); there is nothing remarkable about superweapon attacks.

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