Move

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0 - Garrison units, like Bogroll, have a Move of 0 and therefore cannot leave their home city's hex.
0 - Garrison units, like Bogroll, have a Move of 0 and therefore cannot leave their home city's hex.
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==Speculation==
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Seige units and other slow units would take "five or more" turns to reach Gobwin Knob.

Revision as of 22:27, 18 May 2009

Proposed Canon

Move is a Unit statistic. For each point of Move, the Unit may enter an additional hex per Turn. For more details, see Movement.

Known Moves & Comparisons

52 - Jillian Zamussel's best Gwiffon

44 - Orlies

22 - Vinnie's Doombats

0 - Garrison units, like Bogroll, have a Move of 0 and therefore cannot leave their home city's hex.

Speculation

Seige units and other slow units would take "five or more" turns to reach Gobwin Knob.

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