Move
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0 - Garrison units, like Bogroll, have a Move of 0 and therefore cannot leave their home city's hex. | 0 - Garrison units, like Bogroll, have a Move of 0 and therefore cannot leave their home city's hex. | ||
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| + | ==Speculation== | ||
| + | Seige units and other slow units would take "five or more" turns to reach Gobwin Knob. | ||
Revision as of 22:27, 18 May 2009
Proposed Canon
Move is a Unit statistic. For each point of Move, the Unit may enter an additional hex per Turn. For more details, see Movement.
Known Moves & Comparisons
52 - Jillian Zamussel's best Gwiffon
44 - Orlies
22 - Vinnie's Doombats
0 - Garrison units, like Bogroll, have a Move of 0 and therefore cannot leave their home city's hex.
Speculation
Seige units and other slow units would take "five or more" turns to reach Gobwin Knob.