Move

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44 - Orlies
44 - Orlies
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24+ - Charlie's Archons, some Gwiffons - likely significantly more, as they had already moved some hexes on a scouting mission.
22 - Vinnie's Doombats
22 - Vinnie's Doombats

Revision as of 23:19, 18 May 2009

Proposed Canon

Move is a Unit statistic. For each point of Move, the Unit may enter an additional hex per Turn. For more details, see Movement.

Known Moves & Comparisons

56+ - Dwagons of a certain level and/or type

<56 - Dwagons (unclear if this is their total move or they had spent some)

52 - Jillian Zamussel's best Gwiffon

44 - Orlies

24+ - Charlie's Archons, some Gwiffons - likely significantly more, as they had already moved some hexes on a scouting mission.

22 - Vinnie's Doombats

0 - Garrison units, like Bogroll, have a Move of 0 and therefore cannot leave their home city's hex.

Speculation

Seige engines and other slow units would take "five or more" turns to reach Gobwin Knob.

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