# Move

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==Known Moves & Comparisons== | ==Known Moves & Comparisons== | ||

- | 56+ - Dwagons of a certain level and/or type | + | 56+ - Dwagons of a certain level and/or type{{Erf|1|046a}} |

<56 - Dwagons (unclear if this is their total move or they had spent some) | <56 - Dwagons (unclear if this is their total move or they had spent some) |

## Revision as of 00:27, 19 May 2009

# Proposed Canon

Move is a Unit statistic. For each point of Move, the Unit may enter an additional hex per Turn. For more details, see Movement.

## Known Moves & Comparisons

56+ - Dwagons of a certain level and/or type^{Erf-b1-p046a}

<56 - Dwagons (unclear if this is their total move or they had spent some)

52 - Jillian Zamussel's best Gwiffon

44 - Orlies

24+ - Charlie's Archons, some Gwiffons - likely significantly more, as they had already moved some hexes on a scouting mission.

22 - Vinnie's Doombats

8 - Jack Snipe

0 - Garrison units, like Bogroll, have a Move of 0 and therefore cannot leave their home city's hex.

## Speculation

Seige engines and other slow units would take "five or more" turns to reach Gobwin Knob. The distance from Gobwin Knob seems to be around 26 hexes. If it were a similar distance to Gobwin Knob from the Coalition's starting point, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move.