Move

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==Known Moves & Comparisons==
==Known Moves & Comparisons==
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56+ - Dwagons of a certain level and/or type{{Erf|1|046a}}
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*56+ - [[Dwagon]]s of a certain level and/or type{{Erf|1|046a}}
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*<56 - Dwagons (unclear if this is their total move or they had spent some)
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<56 - Dwagons (unclear if this is their total move or they had spent some)
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*52 - [[Jillian Zamussels]]' best [[Gwiffon]]
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*44 - [[Orlies]]
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52 - Jillian Zamussel's best Gwiffon
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*24+ - [[Charlie]]'s [[Archons]], some [[Gwiffon]]s - likely significantly more, as they had already moved some hexes on a scouting mission
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*22 - [[Vinny]]'s [[Doombat]]s
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44 - Orlies
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*8 - [[Jack Snipe]]
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*0 - Garrison units, like [[Bogroll]], have a Move of 0 and therefore cannot leave their home city's hex.
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24+ - Charlie's Archons, some Gwiffons - likely significantly more, as they had already moved some hexes on a scouting mission.
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22 - Vinnie's Doombats
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8 - Jack Snipe
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0 - Garrison units, like Bogroll, have a Move of 0 and therefore cannot leave their home city's hex.
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==Speculation==
==Speculation==
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Seige engines and other slow units would take "five or more" turns to reach Gobwin Knob{{Erf|1|021a}} as of Gobwin Knob's Turn 3. The distance from Gobwin Knob seems to be around 26 hexes.  If it were a similar distance to Gobwin Knob from the Coalition's starting point, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move.
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[[Siege engine]]s and other slow units would take "five or more" turns to reach Gobwin Knob{{Erf|1|021a}} as of Gobwin Knob's Turn 3. The distance from Gobwin Knob seems to be around 26 hexes.  If it were a similar distance to Gobwin Knob from the Coalition's starting point, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move.

Revision as of 21:39, 19 May 2009

Proposed Canon

Move is a Unit statistic. For each point of Move, the Unit may enter an additional hex per Turn. For more details, see Movement.

Known Moves & Comparisons

Speculation

Siege engines and other slow units would take "five or more" turns to reach Gobwin KnobErf-b1-p021aSame-site.PNG as of Gobwin Knob's Turn 3. The distance from Gobwin Knob seems to be around 26 hexes. If it were a similar distance to Gobwin Knob from the Coalition's starting point, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move.

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