Move
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==Known Moves & Comparisons== | ==Known Moves & Comparisons== | ||
| - | 56+ - | + | *56+ - [[Dwagon]]s of a certain level and/or type{{Erf|1|046a}} |
| - | + | *<56 - Dwagons (unclear if this is their total move or they had spent some) | |
| - | <56 - Dwagons (unclear if this is their total move or they had spent some) | + | *52 - [[Jillian Zamussels]]' best [[Gwiffon]] |
| - | + | *44 - [[Orlies]] | |
| - | 52 - Jillian | + | *24+ - [[Charlie]]'s [[Archons]], some [[Gwiffon]]s - likely significantly more, as they had already moved some hexes on a scouting mission |
| - | + | *22 - [[Vinny]]'s [[Doombat]]s | |
| - | 44 - Orlies | + | *8 - [[Jack Snipe]] |
| - | + | *0 - Garrison units, like [[Bogroll]], have a Move of 0 and therefore cannot leave their home city's hex. | |
| - | 24+ - Charlie's Archons, some | + | |
| - | + | ||
| - | 22 - | + | |
| - | + | ||
| - | 8 - Jack Snipe | + | |
| - | + | ||
| - | 0 - Garrison units, like Bogroll, have a Move of 0 and therefore cannot leave their home city's hex. | + | |
==Speculation== | ==Speculation== | ||
| - | + | [[Siege engine]]s and other slow units would take "five or more" turns to reach Gobwin Knob{{Erf|1|021a}} as of Gobwin Knob's Turn 3. The distance from Gobwin Knob seems to be around 26 hexes. If it were a similar distance to Gobwin Knob from the Coalition's starting point, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move. | |
Revision as of 21:39, 19 May 2009
Proposed Canon
Move is a Unit statistic. For each point of Move, the Unit may enter an additional hex per Turn. For more details, see Movement.
Known Moves & Comparisons
- 56+ - Dwagons of a certain level and/or typeErf-b1-p046a
- <56 - Dwagons (unclear if this is their total move or they had spent some)
- 52 - Jillian Zamussels' best Gwiffon
- 44 - Orlies
- 24+ - Charlie's Archons, some Gwiffons - likely significantly more, as they had already moved some hexes on a scouting mission
- 22 - Vinny's Doombats
- 8 - Jack Snipe
- 0 - Garrison units, like Bogroll, have a Move of 0 and therefore cannot leave their home city's hex.
Speculation
Siege engines and other slow units would take "five or more" turns to reach Gobwin KnobErf-b1-p021a as of Gobwin Knob's Turn 3. The distance from Gobwin Knob seems to be around 26 hexes. If it were a similar distance to Gobwin Knob from the Coalition's starting point, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move.