Move
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*0 - Garrison units, like [[Bogroll]], have a Move of 0 and therefore cannot leave their home city's hex. | *0 - Garrison units, like [[Bogroll]], have a Move of 0 and therefore cannot leave their home city's hex. | ||
| - | + | =Speculation= | |
[[Siege engine]]s and other slow units would take "five or more" turns to reach Gobwin Knob{{Erf|1|021a}} as of Gobwin Knob's Turn 3. The distance from Gobwin Knob seems to be around 26 hexes. If it were a similar distance to Gobwin Knob from the Coalition's starting point, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move. | [[Siege engine]]s and other slow units would take "five or more" turns to reach Gobwin Knob{{Erf|1|021a}} as of Gobwin Knob's Turn 3. The distance from Gobwin Knob seems to be around 26 hexes. If it were a similar distance to Gobwin Knob from the Coalition's starting point, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move. | ||
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[[Category:Unit]] | [[Category:Unit]] | ||
[[Category:Proposed Canon]] | [[Category:Proposed Canon]] | ||
| + | [[Category:Speculation]] | ||
Revision as of 21:39, 19 May 2009
Proposed Canon
Move is a Unit statistic. For each point of Move, the Unit may enter an additional hex per Turn. For more details, see Movement.
Known Moves & Comparisons
- 56+ - Dwagons of a certain level and/or typeErf-b1-p046a
- <56 - Dwagons (unclear if this is their total move or they had spent some)
- 52 - Jillian Zamussels' best Gwiffon
- 44 - Orlies
- 24+ - Charlie's Archons, some Gwiffons - likely significantly more, as they had already moved some hexes on a scouting mission
- 22 - Vinny's Doombats
- 8 - Jack Snipe
- 0 - Garrison units, like Bogroll, have a Move of 0 and therefore cannot leave their home city's hex.
Speculation
Siege engines and other slow units would take "five or more" turns to reach Gobwin KnobErf-b1-p021a as of Gobwin Knob's Turn 3. The distance from Gobwin Knob seems to be around 26 hexes. If it were a similar distance to Gobwin Knob from the Coalition's starting point, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move.