Move

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*0 - Garrison units, like [[Bogroll]], have a Move of 0 and therefore cannot leave their home city's hex.
*0 - Garrison units, like [[Bogroll]], have a Move of 0 and therefore cannot leave their home city's hex.
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==Speculation==
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=Speculation=
[[Siege engine]]s and other slow units would take "five or more" turns to reach Gobwin Knob{{Erf|1|021a}} as of Gobwin Knob's Turn 3. The distance from Gobwin Knob seems to be around 26 hexes.  If it were a similar distance to Gobwin Knob from the Coalition's starting point, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move.
[[Siege engine]]s and other slow units would take "five or more" turns to reach Gobwin Knob{{Erf|1|021a}} as of Gobwin Knob's Turn 3. The distance from Gobwin Knob seems to be around 26 hexes.  If it were a similar distance to Gobwin Knob from the Coalition's starting point, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move.
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[[Category:Unit]]
[[Category:Unit]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
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[[Category:Speculation]]

Revision as of 21:39, 19 May 2009

Proposed Canon

Move is a Unit statistic. For each point of Move, the Unit may enter an additional hex per Turn. For more details, see Movement.

Known Moves & Comparisons

Speculation

Siege engines and other slow units would take "five or more" turns to reach Gobwin KnobErf-b1-p021aSame-site.PNG as of Gobwin Knob's Turn 3. The distance from Gobwin Knob seems to be around 26 hexes. If it were a similar distance to Gobwin Knob from the Coalition's starting point, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move.

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