Move

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[[Siege engine]]s and other slow units would take "five or more" turns to reach Gobwin Knob{{Erf|1|021a}} as of Gobwin Knob's Turn 3. The distance from Gobwin Knob seems to be around 26 hexes.  If it were a similar distance to Gobwin Knob from the Coalition's starting point, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move.
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[[Siege engine]]s and other slow units would take "five or more" turns to reach Gobwin Knob{{Erf|1|021a}} as of Gobwin Knob's Turn 3. If the distance to Gobwin Knob from the Coalition's starting point was in the realm of 25 hexes, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move.

Revision as of 17:59, 20 May 2009

Proposed Canon

Move is a Unit statistic. For each point of Move, the Unit may enter an additional hex per Turn. For more details, see Movement.

Known Moves & Comparisons

Speculation

Siege engines and other slow units would take "five or more" turns to reach Gobwin KnobErf-b1-p021aSame-site.PNG as of Gobwin Knob's Turn 3. If the distance to Gobwin Knob from the Coalition's starting point was in the realm of 25 hexes, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move.

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