# Move

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==Known Moves & Comparisons== | ==Known Moves & Comparisons== | ||

- | *56+ - [[Dwagon]]s of a certain level and/or type{{Erf|1|046a}} | + | *56+ - [[Dwagon]]s of a certain level and/or type{{Erf|1|046a}} -[[Gobwin Knob]] had 19 of these. |

- | *<56 - Dwagons (unclear if this is their total move or they had spent some) | + | *<56 - Dwagons (unclear if this is their total move or they had spent some) - Gobwin Knob had 27 of these. |

*52 - [[Jillian Zamussels]]' best [[Gwiffon]] | *52 - [[Jillian Zamussels]]' best [[Gwiffon]] | ||

*44 - [[Orlies]] | *44 - [[Orlies]] |

## Revision as of 20:31, 20 May 2009

# Proposed Canon

Move is a Unit statistic. For each point of Move, the Unit may enter an additional hex per Turn. For more details, see Movement.

## Known Moves & Comparisons

- 56+ - Dwagons of a certain level and/or type
^{Erf-b1-p046a}-Gobwin Knob had 19 of these. - <56 - Dwagons (unclear if this is their total move or they had spent some) - Gobwin Knob had 27 of these.
- 52 - Jillian Zamussels' best Gwiffon
- 44 - Orlies
- 24+ - Charlie's Archons, some Gwiffons - likely significantly more, as they had already moved some hexes on a scouting mission
- 22 - Vinny's Doombats
- 8 - Jack Snipe
- 0 - Garrison units, like Bogroll, have a Move of 0 and therefore cannot leave their home city's hex.

# Speculation

Siege engines and other slow units would take "five or more" turns to reach Gobwin Knob^{Erf-b1-p021a} as of Gobwin Knob's Turn 3. If the distance to Gobwin Knob from the Coalition's starting point was in the realm of 25 hexes, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move.

According to the RCC's map, the column stretched at least 18 hexes, possibly more. That would mean, for a speed 6 engine, 3 whole turns to catch up to the front of the column. This helps explain why, after Parson destroyed 40% of the seige, mostly from the front, that Ansom indicated waiting a day would increase the usable siege by ~ 600% - if, say, 5% of the original number were available during the first day of the siege, and another 30% were within range of Gobwin Knob for the next turn, that would explain the numbers and leave an additional 25% siege another day's travel behind.