# Move

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=Proposed Canon= | =Proposed Canon= | ||

- | Move is a [[Unit]] statistic. For each point of Move, the Unit may enter an additional [[hex]] per [[Turn]]. For more details, see [[Movement]]. | + | Move is a [[Unit]] statistic. For each point of Move, the Unit may enter an additional [[hex]] per [[Turn]]. For more details on how [[Unit]]s move, see [[Movement]]. |

+ | |||

+ | A [[Unit]] assigned to the [[Garrison]] of a [[City]] is called a [[Garrison Ability|Garrison]] unit. These Units have a Move value of 0, but can freely move about the City without expending Move while both on-[[Turn]] and off-Turn.. | ||

==Known Moves & Comparisons== | ==Known Moves & Comparisons== | ||

- | *56+ - [[Dwagon]]s | + | *56+ - 19 of 46 [[Dwagon]]s{{Erf|1|046a}} |

- | *<56 - | + | *<56 - 27 of 46 Dwagons |

*52 - [[Jillian Zamussels]]' best [[Gwiffon]] | *52 - [[Jillian Zamussels]]' best [[Gwiffon]] | ||

*44 - [[Orlies]] | *44 - [[Orlies]] | ||

- | *24 | + | *24 - [[Charlie]]'s [[Archons]], some [[Gwiffon]]s (minimum value, could be much greater) |

*22 - [[Vinny]]'s [[Doombat]]s | *22 - [[Vinny]]'s [[Doombat]]s | ||

*8 - [[Jack Snipe]] | *8 - [[Jack Snipe]] | ||

- | *0 - Garrison | + | *0 - [[Garrison Ability|Garrison]] [[Unit]]s have a Move of 0 and cannot leave their City's [[zone]]s. They can frfeely move throughout the city on and off [[Turn]] without expending Move. |

=Speculation= | =Speculation= | ||

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According to the RCC's map, the column stretched at least 18 hexes, possibly more. That would mean, for a speed 6 engine, 3 whole turns to catch up to the front of the column. This helps explain why, after Parson destroyed 40% of the seige, mostly from the front, that Ansom indicated waiting a day would increase the usable siege by ~ 600% - if, say, 5% of the original number were available during the first day of the siege, and another 30% were within range of Gobwin Knob for the next turn, that would explain the numbers and leave an additional 25% siege another day's travel behind. | According to the RCC's map, the column stretched at least 18 hexes, possibly more. That would mean, for a speed 6 engine, 3 whole turns to catch up to the front of the column. This helps explain why, after Parson destroyed 40% of the seige, mostly from the front, that Ansom indicated waiting a day would increase the usable siege by ~ 600% - if, say, 5% of the original number were available during the first day of the siege, and another 30% were within range of Gobwin Knob for the next turn, that would explain the numbers and leave an additional 25% siege another day's travel behind. | ||

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[[Category:Erfworld Mechanics]] | [[Category:Erfworld Mechanics]] |

## Revision as of 13:13, 30 June 2009

# Proposed Canon

Move is a Unit statistic. For each point of Move, the Unit may enter an additional hex per Turn. For more details on how Units move, see Movement.

A Unit assigned to the Garrison of a City is called a Garrison unit. These Units have a Move value of 0, but can freely move about the City without expending Move while both on-Turn and off-Turn..

## Known Moves & Comparisons

- 56+ - 19 of 46 Dwagons
^{Erf-b1-p046a} - <56 - 27 of 46 Dwagons
- 52 - Jillian Zamussels' best Gwiffon
- 44 - Orlies
- 24 - Charlie's Archons, some Gwiffons (minimum value, could be much greater)
- 22 - Vinny's Doombats
- 8 - Jack Snipe
- 0 - Garrison Units have a Move of 0 and cannot leave their City's zones. They can frfeely move throughout the city on and off Turn without expending Move.

# Speculation

Siege engines and other slow units would take "five or more" turns to reach Gobwin Knob^{Erf-b1-p021a} as of Gobwin Knob's Turn 3. If the distance to Gobwin Knob from the Coalition's starting point was in the realm of 25 hexes, that would put their movement in the 4-6 range, which seems about right when compared to Jack Snipe's move.

According to the RCC's map, the column stretched at least 18 hexes, possibly more. That would mean, for a speed 6 engine, 3 whole turns to catch up to the front of the column. This helps explain why, after Parson destroyed 40% of the seige, mostly from the front, that Ansom indicated waiting a day would increase the usable siege by ~ 600% - if, say, 5% of the original number were available during the first day of the siege, and another 30% were within range of Gobwin Knob for the next turn, that would explain the numbers and leave an additional 25% siege another day's travel behind.