Natural Magic
From ErfWiki
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(Promoted intuition to canon; alphabetized) |
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==Proposed Canon== | ==Proposed Canon== | ||
| - | * | + | *Natural [[Dirtamancy]]: |
| - | + | **[[City]] building and upgrading | |
| - | **[[ | + | |
| - | + | ||
| - | + | ||
| - | + | ||
*Natural [[Dollamancy]]: | *Natural [[Dollamancy]]: | ||
**[[Fabrication]] | **[[Fabrication]] | ||
**[[Warlord]]s' [[Livery]] | **[[Warlord]]s' [[Livery]] | ||
**[[Caster]]'s [[Golem]] [[Livery]] | **[[Caster]]'s [[Golem]] [[Livery]] | ||
| - | *Natural [[ | + | *Natural [[Flower Power]]: |
| - | **[[ | + | **Love (debated) {{ref| [[LIAB Text 10]]}} |
| + | *Natural [[Healomancy]]: | ||
| + | **[[Altruist elves|Altruist]] and [[Lofty elves]]' healing abilities | ||
*Natural [[Moneymancy]]: | *Natural [[Moneymancy]]: | ||
**Conversion of [[Gem]]s into [[Shmuckers]] | **Conversion of [[Gem]]s into [[Shmuckers]] | ||
**Purchasing of units by [[Natural Allies]] and possibly [[Barbarians]] | **Purchasing of units by [[Natural Allies]] and possibly [[Barbarians]] | ||
| - | *Natural [[ | + | *Natural [[Predictamancy]]: |
| - | **[[ | + | **Intuition {{ref| [[LIAB Text 38]]}} |
| + | *Natural [[Rhyme-o-mancy]] | ||
| + | **[[Music]] {{ref| [[LIAB Text 15]]}} | ||
| + | *Natural [[Signamancy]]: | ||
| + | **Love (debated) {{ref| [[LIAB Text 10]]}} | ||
*Natural [[Stuffamancy]]: | *Natural [[Stuffamancy]]: | ||
**Resizing objects like [[Eyebook]]s and weapons for one's personal use | **Resizing objects like [[Eyebook]]s and weapons for one's personal use | ||
| - | *Natural [[ | + | *[[Natural Thinkamancy]] |
| + | **[[Duty]] | ||
| + | **[[Loyalty]] | ||
| + | **[[Obedience]] | ||
**Love (debated) {{ref| [[LIAB Text 10]]}} | **Love (debated) {{ref| [[LIAB Text 10]]}} | ||
| - | * | + | **[[Natural Allies]] knowledge of their Chief/s will {{ref| [[LIAB Text 4]]}} |
| - | * | + | |
| - | + | ||
| - | + | ||
==Speculation== | ==Speculation== | ||
| + | *Natural [[Changemancy]]: | ||
| + | **[[Promotion]] | ||
*Natural [[Dirtamancy]]: | *Natural [[Dirtamancy]]: | ||
**[[mine|mining]] | **[[mine|mining]] | ||
**[[farm|farming]] | **[[farm|farming]] | ||
| - | |||
| - | |||
*Natural [[Rhyme-o-mancy]] | *Natural [[Rhyme-o-mancy]] | ||
**[[Dance-Fighting]] | **[[Dance-Fighting]] | ||
**[[Rock|Rocking Out]] | **[[Rock|Rocking Out]] | ||
| - | *Natural [[ | + | *Natural [[Signamancy]]: |
| - | ** | + | **[[Unit]]s' appearance (related to their [[Unit#Natural Abilities|Abilities]]) |
| - | + | ||
| - | + | ||
*Natural [[Weirdomancy]]: | *Natural [[Weirdomancy]]: | ||
**[[Unit#Natural_Abilities|Flight]] | **[[Unit#Natural_Abilities|Flight]] | ||
Revision as of 08:26, 16 January 2011
| Magic 101 |
|---|
| Natural Magic, Caster, Caster link, Juice, Scroll, Magic Item, Spell, Grandiocosmic Strings, Nodes |
| Oh dear, it seems this article isn't up to scratch and could use some improvement. You can help Erfwiki by improving it.
Article still missing many different types of natural magic. |
Whereas in the Real World magic can roughly be defined as some non-natural means to alter the environment, people or things within it, Erfworld defines Magic a bit differently.
In Erfworld, pretty much *all* abilities to effect the environment, people, or things is thought of as some form of magic. Thus, any unit which is not a Caster but is able to do things to alter its environment without "casting spells" is using "natural magic."
In short, natural magic is the innate "magical" ability that some animals, people, etc, have to create effects related to that type of magic.
A real world stock broker then, would be using some sort of natural Moneymancy and so on.
There is debate, both in the fandom and within the canon itself, as to what types of "natural magic" exist, and what area of magic a certain thing falls under.
What follows is a list of abilities, actions, or things which are considered to fairly canonically possess natural magic. After that, a list that is more speculative follows.
Proposed Canon
- Natural Dirtamancy:
- City building and upgrading
- Natural Dollamancy:
- Natural Flower Power:
- Love (debated) LIAB Text 10
- Natural Healomancy:
- Altruist and Lofty elves' healing abilities
- Natural Moneymancy:
- Conversion of Gems into Shmuckers
- Purchasing of units by Natural Allies and possibly Barbarians
- Natural Predictamancy:
- Intuition LIAB Text 38
- Natural Rhyme-o-mancy
- Natural Signamancy:
- Love (debated) LIAB Text 10
- Natural Stuffamancy:
- Resizing objects like Eyebooks and weapons for one's personal use
- Natural Thinkamancy
- Duty
- Loyalty
- Obedience
- Love (debated) LIAB Text 10
- Natural Allies knowledge of their Chief/s will LIAB Text 4
Speculation
- Natural Changemancy:
- Natural Dirtamancy:
- Natural Rhyme-o-mancy
- Natural Signamancy:
- Natural Weirdomancy: