Nookie

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=Speculation=
=Speculation=
Despite there being no children in ErfWorld, the chances are that Nookie is either the reason for, or could be a way to improve the popping rate in cities.
Despite there being no children in ErfWorld, the chances are that Nookie is either the reason for, or could be a way to improve the popping rate in cities.
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For instance, in a manner similar to a warlord doing rounds in a city to improve its production, a Ruler and a suitor might be required to engage in nookie each turn to make use of the city's production while producing an heir.
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It is possible that having units from different sides engaged in nookie will produce an offspring that shares traits from both sides.
==Speculated Nookie Combinations==
==Speculated Nookie Combinations==

Revision as of 21:13, 19 November 2009

Contents

Proposed Canon

Since there is no pregnancy and there are no babies in Erfworld, and heirs are popped, the practical purpose of nookie on Erfworld is unclear, though it seems to be otherwise similar to that of our world. According to Parson's discussion with Maggie, it would seem that the technical act and, erm, "Tools" involved are much the same.

Known Nookie Combinations

Speculation

Despite there being no children in ErfWorld, the chances are that Nookie is either the reason for, or could be a way to improve the popping rate in cities.

For instance, in a manner similar to a warlord doing rounds in a city to improve its production, a Ruler and a suitor might be required to engage in nookie each turn to make use of the city's production while producing an heir.

It is possible that having units from different sides engaged in nookie will produce an offspring that shares traits from both sides.

Speculated Nookie Combinations

Possible Nookie Combinations

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