Numbers

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Not much is known about Numbers, except that:
Not much is known about Numbers, except that:
 +
Foolamancy may be used to 'veil' units, cities, etc.
Foolamancy may be used to 'veil' units, cities, etc.
 +
Mathamancy may be used to calculate odds.
Mathamancy may be used to calculate odds.
-
Moneymancy is involved in unit production.
+
 
 +
Moneymancy is involved in unit production for natural allies.
[[Category:Erfworld_Mechanics]][[Category:Magic]]
[[Category:Erfworld_Mechanics]][[Category:Magic]]

Revision as of 01:03, 10 May 2009

Information

One of the three axis of magic (along with Erf and Fate used to break a major class of magic into its different disciplines.

Parson's mathamancy gauntlet is aligned with the Numbers axis.

Class\Axis Magical Axis
Fate
Hocus Pocus Mathamancy
Spookism Weirdomancy
Stuffamancy Dittomancy
Eyemancy Foolamancy
Hippiemancy Date-a-mancy
Naughtymancy Deletionism
Stagemancy Rhyme-o-mancy
Clevermancy Moneymancy

Not much is known about Numbers, except that:

Foolamancy may be used to 'veil' units, cities, etc.

Mathamancy may be used to calculate odds.

Moneymancy is involved in unit production for natural allies.

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