Obedience

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Obedience is one of applications of Natural [[Thinkamancy]]. All [[unit]]s are subject to Natural Thinkamancies: Obedience, [[Loyalty]], [[Duty]], and others.{{erf|1|084a|Parson's Klog #10}}
Obedience is one of applications of Natural [[Thinkamancy]]. All [[unit]]s are subject to Natural Thinkamancies: Obedience, [[Loyalty]], [[Duty]], and others.{{erf|1|084a|Parson's Klog #10}}
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Obedience means that units are compelled to obey orders. Some may disobey if they believe the order goes against higher orders or their Ruler's interests. Disobedience may cause the unit to disband.
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Obedience means that units are compelled to obey orders. Some may disobey if they believe the order goes against higher orders or their Ruler's interests {{erf|1|005}}. Disobedience may cause the unit to disband.
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]

Revision as of 23:34, 6 May 2009

Proposed Canon

Obedience is one of applications of Natural Thinkamancy. All units are subject to Natural Thinkamancies: Obedience, Loyalty, Duty, and others.Erf-b1-p084aSame-site.PNG

Obedience means that units are compelled to obey orders. Some may disobey if they believe the order goes against higher orders or their Ruler's interests Erf-b1-p005Same-site.PNG. Disobedience may cause the unit to disband.

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