Overlord

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An Overlord is the leader of a side in [[Erfworld]]. An Overlord with [[Royal|royal ancestry]] is called a King or Queen, dependent on gender.
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An Overlord is the leader of a [[Side]] in [[Erfworld]]. An Overlord with [[Royal|royal ancestry]] is typically called a King or Queen, dependent on gender.
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The Overlord has absolute power of his subjects. He literally can end them with a thought. All subjects are forced to serve his will due to natural [[thinkamancy]]. The Overlord decides what his cities produce, can promote units to [[warlord]]s and designate [[heir]]s. The Overlord chooses the [[Chief Warlord]].
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The Overlord has absolute power over his subjects. He literally can end them with a thought. All subjects are forced to serve his will due to [[Thinkamancy|Natural Thinkamancy]]. The Overlord decides what city production, can promote units to [[Warlord]]s, and can designate an [[Heir]]. The Overlord chooses the [[Chief Warlord]], but can command his [[Side|Side's]] Turn if necessary.
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==Known Overlords and their heirs==
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An Overlord that dies without an [[Heir]] causes that [[Side]] to end. [[City|Cities]] become neutral, and [[Units]] in cities are unable to act even to leave. Units in the field revert to [[barbarian|barbarism]].
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===[[CharlesComm]]===
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==Known Overlords and their Heirs==
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===[[Charlescomm]]===
*[[Charlie]] (current Overlord)
*[[Charlie]] (current Overlord)
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===[[Faq]]===
===[[Faq]]===
*[[King Banhammer]] (croaked)
*[[King Banhammer]] (croaked)
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*heir: [[Jillian Zamussels]] (she never succeded Banhammer)
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*heir: [[Jillian Zamussels]] (she never succeeded Banhammer)
===[[Gobwin Knob]]===
===[[Gobwin Knob]]===
*[[King Saline IV]] (succeeded by [[Stanley the Tool]], croaked)
*[[King Saline IV]] (succeeded by [[Stanley the Tool]], croaked)
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*[[Stanley the Tool]] (current overlord)
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*[[Stanley the Tool]] (current Overlord)
*heir: no heir named
*heir: no heir named
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==Speculation==
==Speculation==
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The heir of a side is usually the Chief warlord and vice-versa. From the three known heirs, Ansom, Stanley, Jillian, the former two were also [[Chief warlord]]. It also makes a lot of sense to combine the two positions: a chief warlord is the second most powerful unit of a side and has a lot of influence in military and diplomatic strategic and acts in many ways as replacement for the overlord. Also the chief warlord is by definition and natural thinkamancy the most loyal person and therefore less likely to plan regicide. <br>
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The heir of a side is usually the Chief warlord and vice-versa. From the three known heirs, Ansom, Stanley, Jillian, the former two were also [[Chief Warlord]]. It also makes a lot of sense to combine the two positions: a chief warlord is the second most powerful unit of a side and has a lot of influence in military and diplomatic strategic and acts in many ways as replacement for the overlord. Also the chief warlord is by definition and natural thinkamancy the most loyal person and therefore less likely to plan regicide. <br>
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Deduced from the speculation above it is likely that [[Caesar Borgata]] is the heir of [[Transylvito]].
Deduced from the speculation above it is likely that [[Caesar Borgata]] is the heir of [[Transylvito]].
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It is possible that the correct technical term for this position is "Ruler", based on recent edits to the Wiki by [[Rob Balder]] (see [[Gem]]). Confusion may have come from Parson learning facts temporally. Initially, he knew only of Stanley, an Overlord, so the fifth Klog spoke of Overlords. Later, he learns that Overlords are Rulers that are not Royal, and so the more general term Ruler is introduced Klog 10. Some people may not have recognized that change in learning, and so felt Overlord was the correct terminology.
[[Category:Unit]]
[[Category:Unit]]

Revision as of 01:53, 13 May 2009

An Overlord is the leader of a Side in Erfworld. An Overlord with royal ancestry is typically called a King or Queen, dependent on gender.

The Overlord has absolute power over his subjects. He literally can end them with a thought. All subjects are forced to serve his will due to Natural Thinkamancy. The Overlord decides what city production, can promote units to Warlords, and can designate an Heir. The Overlord chooses the Chief Warlord, but can command his Side's Turn if necessary.

An Overlord that dies without an Heir causes that Side to end. Cities become neutral, and Units in cities are unable to act even to leave. Units in the field revert to barbarism.

Contents

Known Overlords and their Heirs

Charlescomm

  • Charlie (current Overlord)
  • heir: unknown, if any

Faq

Gobwin Knob

Jetstone

Transylvito


Speculation

The heir of a side is usually the Chief warlord and vice-versa. From the three known heirs, Ansom, Stanley, Jillian, the former two were also Chief Warlord. It also makes a lot of sense to combine the two positions: a chief warlord is the second most powerful unit of a side and has a lot of influence in military and diplomatic strategic and acts in many ways as replacement for the overlord. Also the chief warlord is by definition and natural thinkamancy the most loyal person and therefore less likely to plan regicide.

Deduced from the speculation above it is likely that Caesar Borgata is the heir of Transylvito.

It is possible that the correct technical term for this position is "Ruler", based on recent edits to the Wiki by Rob Balder (see Gem). Confusion may have come from Parson learning facts temporally. Initially, he knew only of Stanley, an Overlord, so the fifth Klog spoke of Overlords. Later, he learns that Overlords are Rulers that are not Royal, and so the more general term Ruler is introduced Klog 10. Some people may not have recognized that change in learning, and so felt Overlord was the correct terminology.

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