Parley

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=Proposed Canon=
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When [[Commander]]s of two or more unallied [[side]]s inhabit the same [[hex]], rather than initiating a [[combat]] (or even after combat has been initiated) they may order their [[unit]]s to cease hostilities.  From this position of non-aggression, a Commander may call for Parley.
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A Parley is a discussion of terms for the cessation of hostility between the commanders.  Unlike creation or dissolution of [[alliance]]s, which is the domain of [[Ruler]]s, these talks can be done by a Commander independently of his Ruler, though still under the auspices of [[Duty]], [[Loyalty]], and [[Obedience]].
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A Commander ordered to fight to the death could not take part in a parley (unless he had low loyalty and duty). But, without consulting his Ruler, a Commander could take his force out of a contested hex he had been ordered to defend, give up a ransom, or even surrender, if he thought it in his Ruler or side's best interest.
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[[Category:Proposed Canon]]
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[[Category:Erfworld Mechanics]]

Revision as of 21:36, 29 October 2009

Proposed Canon

When Commanders of two or more unallied sides inhabit the same hex, rather than initiating a combat (or even after combat has been initiated) they may order their units to cease hostilities. From this position of non-aggression, a Commander may call for Parley.

A Parley is a discussion of terms for the cessation of hostility between the commanders. Unlike creation or dissolution of alliances, which is the domain of Rulers, these talks can be done by a Commander independently of his Ruler, though still under the auspices of Duty, Loyalty, and Obedience.

A Commander ordered to fight to the death could not take part in a parley (unless he had low loyalty and duty). But, without consulting his Ruler, a Commander could take his force out of a contested hex he had been ordered to defend, give up a ransom, or even surrender, if he thought it in his Ruler or side's best interest.

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