Pop

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(Created page with '==Proposed Canon== ''To pop'', or ''popping'', is the term used within Erfworld for the spontaneous appearance of things at the beginning of a turn. ==Speculation== Food pops at...')
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==Speculation==
==Speculation==
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Food pops at the beginning of each day/turn. Assuming the [[side]] can pay for the [[upkeep]] of its [[unit|units]], every unit will automatically pop enough food to nourish it for that day. Food appears already cooked and needs no preparation.  It cannot be stored for later days, and no surplus will pop. It is unclear what happens if a side cannot (or will not) pay the necessary upkeep. Do the units begin to starve? Do they [[croak]] immediately? Do they [[disband]], or become [[barbarians]]?
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Food pops at the beginning of each day/turn. Assuming the [[side]] can pay for the [[upkeep]] of its [[unit|units]], every unit will automatically pop enough food to nourish it for that day. Food appears already cooked and needs no preparation.  It cannot be stored for later days, and no surplus will pop. It is unclear what happens if a side cannot (or will not) pay the necessary upkeep. Do the units begin to starve? Do they [[croak]] immediately? Do they [[disbanding|disband]], or become [[barbarians]]?
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Units, including [[Royal]] and [[noble]] units, and presumably [[casters]] as well, all pop in cities after a certain period of time. [[Warlords]] are designated, or promoted, from regular units, and so presumably don't pop as such. Or perhaps it is only [[Chief Warlords]] that are designated, and regular warlords do pop?
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Units, including [[Royal]] and [[noble]] units, and presumably [[casters]] as well, all pop in cities after a certain period of time. [[Warlords]] are designated, or promoted, from regular units, and so presumably don't pop as such. Or perhaps it is only [[Chief Warlord|Chief Warlords]] that are designated, and regular warlords do pop?
The [[Ruler]] of each side apparently controls the popping orders of his [[city]]. It is unclear whether there is a queue and only one unit develops at a time, or if several (or all) available units are "growing" concurrently.
The [[Ruler]] of each side apparently controls the popping orders of his [[city]]. It is unclear whether there is a queue and only one unit develops at a time, or if several (or all) available units are "growing" concurrently.
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It is unclear whether [[magic items]] pop, are pre-existing and finite, or are created by [[casters]]. The [[Arkentools]] were created by the [[Titans]] and so are finite and do not pop.
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It is unclear whether [[item|magic items]] pop, are pre-existing and finite, or are created by [[casters]]. The [[Arkentools]] were created by the [[Titans]] and so are finite and do not pop.
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Sides without [[cities]] ([[Barbarians]], and [[Natural Allies]] such as [[Marbits]], [[Gobwins]], and [[Elves]] do not pop in the same manner. They must pay [[Shmuckers]] to automatically pop new units.
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Sides without cities ([[Barbarians]], and [[Natural Allies]] such as [[Marbits]], [[Gobwins]], and [[Elves]] do not pop in the same manner. They must pay [[Shmuckers]] to automatically pop new units.

Revision as of 00:36, 20 May 2009

Proposed Canon

To pop, or popping, is the term used within Erfworld for the spontaneous appearance of things at the beginning of a turn.

Speculation

Food pops at the beginning of each day/turn. Assuming the side can pay for the upkeep of its units, every unit will automatically pop enough food to nourish it for that day. Food appears already cooked and needs no preparation. It cannot be stored for later days, and no surplus will pop. It is unclear what happens if a side cannot (or will not) pay the necessary upkeep. Do the units begin to starve? Do they croak immediately? Do they disband, or become barbarians?

Units, including Royal and noble units, and presumably casters as well, all pop in cities after a certain period of time. Warlords are designated, or promoted, from regular units, and so presumably don't pop as such. Or perhaps it is only Chief Warlords that are designated, and regular warlords do pop?

The Ruler of each side apparently controls the popping orders of his city. It is unclear whether there is a queue and only one unit develops at a time, or if several (or all) available units are "growing" concurrently.

It is unclear whether magic items pop, are pre-existing and finite, or are created by casters. The Arkentools were created by the Titans and so are finite and do not pop.

Sides without cities (Barbarians, and Natural Allies such as Marbits, Gobwins, and Elves do not pop in the same manner. They must pay Shmuckers to automatically pop new units.

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