Pop

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==Speculation==
==Speculation==
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Food pops at the beginning of each day/turn. Assuming the [[side]] can pay for the [[upkeep]] of its [[unit|units]], every unit will automatically pop enough food to nourish it for that day. Food appears already cooked and needs no preparation. It cannot be stored for later days, and no surplus will pop. It is unclear what happens if a side cannot (or will not) pay the necessary upkeep. Do the units begin to starve? Do they [[croak]] immediately? Do they [[disbanding|disband]], or become [[barbarians]]?
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Food pops at the beginning of each day/turn. Assuming the [[side]] can pay for the [[upkeep]] of its [[unit|units]], every unit will automatically pop enough food to nourish it for that day. Food appears already cooked and needs no preparation.  
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Units, including [[Royal]] and [[noble]] units, and presumably [[casters]] as well, all pop in cities after a certain period of time. [[Warlords]] are designated, or promoted, from regular units, and so presumably don't pop as such. Or perhaps it is only [[Chief Warlord|Chief Warlords]] that are designated, and regular warlords do pop?
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Units, including [[Royal]] and [[noble]] units, and presumably [[casters]] as well, all pop in cities after a certain period of time. [[Warlords]] can be popped, but doing so takes a long tine, and as they can be designated, or promoted, from regular units, this means that the length of time needed for popping a warlord can be put to use popping normal unit.  
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The [[Ruler]] of each side apparently controls the popping orders of his [[city]]. It is unclear whether there is a queue and only one unit develops at a time, or if several (or all) available units are "growing" concurrently.
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The [[Ruler]] of each side controls the popping orders of his [[city]]. The specifics are unknown.
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It is unclear whether [[Magic Item|magic items]] pop, are pre-existing and finite, or are created by [[casters]]. The [[Arkentools]] were created by the [[Titans]] and so are finite and do not pop.
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Units can pop at random outside of cites as barbarians; without a city, they must use a [[Moneymancer]] to make [[Schmuckers]] directly into new units.
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Sides without cities ([[Barbarians]], and [[Natural Allies]] such as [[Marbits]], [[Gobwins]], and [[Elves]] do not pop in the same manner. They must pay [[Shmuckers]] to automatically pop new units.
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Revision as of 00:51, 20 May 2009

Proposed Canon

To pop, or popping, is the term used within Erfworld for the spontaneous appearance of things at the beginning of a turn.

Speculation

Food pops at the beginning of each day/turn. Assuming the side can pay for the upkeep of its units, every unit will automatically pop enough food to nourish it for that day. Food appears already cooked and needs no preparation.

Units, including Royal and noble units, and presumably casters as well, all pop in cities after a certain period of time. Warlords can be popped, but doing so takes a long tine, and as they can be designated, or promoted, from regular units, this means that the length of time needed for popping a warlord can be put to use popping normal unit.

The Ruler of each side controls the popping orders of his city. The specifics are unknown.

Units can pop at random outside of cites as barbarians; without a city, they must use a Moneymancer to make Schmuckers directly into new units.

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