Pop

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=Proposed Canon=
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==Proposed Canon==
''To pop'', or ''popping'', is the term used within [[Erfworld]] for the spontaneous appearance of things at the beginning of a [[turn]].
''To pop'', or ''popping'', is the term used within [[Erfworld]] for the spontaneous appearance of things at the beginning of a [[turn]].
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=Speculation=
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==Speculation==
Food pops at the beginning of each day/turn. Assuming the [[side]] can pay for the [[upkeep]] of its [[unit]]s, every unit will automatically pop enough food to nourish it for that day. Food appears already cooked and needs no preparation.  
Food pops at the beginning of each day/turn. Assuming the [[side]] can pay for the [[upkeep]] of its [[unit]]s, every unit will automatically pop enough food to nourish it for that day. Food appears already cooked and needs no preparation.  

Revision as of 14:00, 1 June 2009

Proposed Canon

To pop, or popping, is the term used within Erfworld for the spontaneous appearance of things at the beginning of a turn.

Speculation

Food pops at the beginning of each day/turn. Assuming the side can pay for the upkeep of its units, every unit will automatically pop enough food to nourish it for that day. Food appears already cooked and needs no preparation.

Units, including Royal and noble units, and presumably casters as well, all pop in cities after a certain period of time. Warlords can be popped, but doing so takes a long tine, and as they can be designated, or promoted, from regular units, this means that the length of time needed for popping a warlord can be put to use popping normal unit.

The Ruler of each side controls the popping orders of his city. The specifics are unknown.

Units can pop at random outside of cites as barbarians; without a city, they must use a Moneymancer to make Shmuckers directly into new units.

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