Pop

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==Proposed Canon==
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=Canon=
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''To pop'', or ''popping'', is the term used within [[Erfworld]] for the spontaneous appearance of things at the beginning of a [[turn]].
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''To pop'', or ''popping'', is the term used within [[Erfworld]] for the spontaneous appearance of [[Unit]]s and objects.
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==Speculation==
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==In Cities==
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Food pops at the beginning of each day/turn. Assuming the [[side]] can pay for the [[upkeep]] of its [[unit]]s, every unit will automatically pop enough food to nourish it for that day. Food appears already cooked and needs no preparation.
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Units, including [[Royal]] and [[noble]] units, and presumably [[caster]]s as well, all pop in cities after a certain period of time. [[Warlord]]s can be popped, but doing so takes a long time, and as they can be designated, or promoted, from regular units, this means that the length of time needed for popping a warlord can be put to use popping normal unit.  
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Units pop at the start of a [[Side|Side's]] turn, as part of the normal [[production]] of a city.  Units pop with a set of non-magical [[equipment]] such as standard armor, weaponry, and clothing.  Cities may randomly pop extra units, requiring the [[Ruler]] to decide to pay a one-time extra cost or [[disband]] the unit.
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The [[Ruler]] of each side controls the popping orders of his [[city]]. The specifics are unknown.
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==Rations and Unit Upkeep==
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Units can pop at random outside of cites as [[barbarian]]s; without a city, they must use a [[Moneymancer]] to make [[Shmucker]]s directly into new units.
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Units receive physical food [[ration]]s and other objects required for their daily functioning at the start of their turn.  These objects may be consumed at any point in the day, or saved.
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==Random Popping==
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[[Barbarian]] units may also pop randomly in non-city hexes.  Non-unit [[wildlife]] pops commonly, with the type, number, and frequency of the plants and animals dependent on the [[Terrain Type]].  [[Magic Item]]s, [[Artifacts]], and [[Gem]]s may pop randomly in [[Ruins]] or the sites of [[sack]]ed cities.
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==Unpopping==
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The disappearance of objects is called unpopping or depopping.  This happens automagically to [[corpse]]s of [[Croaking|Croaked]] units which are not [[Uncroak|Uncroaked]], eaten, moved from the city or [[hex]] where they were croaked, or claimed as [[trophies]].  Unpopping of corpses happens at the start of the next turn their [[Side]] has.  The disappearance of living units is called [[disband]]ing.
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=Proposed Canon=
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The [[Ruler]] of each side controls the popping orders for all [[city|cities]].
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[[Caster]]s cannot be intentionally popped. When popping its first few [[Warlord]]s, a new [[side]] will generally pop a random caster.
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==City Level==
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The units that can pop in a city depend on that city's Level.
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For instance, no [[Gobwin Knob]] city can produce [[Warlord]]s or [[Spidew]]s until it is Level Two.
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It seems that once a unit has been selected for production, however, it will remain in production until orders are changed, even if the city loses [[level]]s to below the required level.
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When Gobwin Knob fell to Level One during the [[Volcano Uncroaking]], they could only produce [[Infantry]] and [[Twoll]]s.  However, the next Turn, they popped a [[Blue dwagon|Blue Dwagon]] while still Level One.  So, the Level One city was able to create enough production to fulfill the remaining requirements of the dwagon and it popped despite needing a Level Three city to be produced.  They could not, of course, begin producing a new dwagon at that point, though they could begin producing Twolls.
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=Speculation=
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An established side had a very remote random chance of popping a [[caster]] any time they pop a warlord.
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The size, forces, location, aggression, etc. (or the Ruler's heart and [[fate]]) can increase or decrease the likelihood of popping a caster. (Faq was tiny and nonaggressive - King Banhammer had no use for warlords. He had four (sometimes more) casters - though one was potentially a Magic Kingdom hire, and at least one came from a different side).
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[[Category:Canon]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]

Revision as of 22:07, 2 September 2012

Contents

Canon

To pop, or popping, is the term used within Erfworld for the spontaneous appearance of Units and objects.

In Cities

Units pop at the start of a Side's turn, as part of the normal production of a city. Units pop with a set of non-magical equipment such as standard armor, weaponry, and clothing. Cities may randomly pop extra units, requiring the Ruler to decide to pay a one-time extra cost or disband the unit.

Rations and Unit Upkeep

Units receive physical food rations and other objects required for their daily functioning at the start of their turn. These objects may be consumed at any point in the day, or saved.

Random Popping

Barbarian units may also pop randomly in non-city hexes. Non-unit wildlife pops commonly, with the type, number, and frequency of the plants and animals dependent on the Terrain Type. Magic Items, Artifacts, and Gems may pop randomly in Ruins or the sites of sacked cities.

Unpopping

The disappearance of objects is called unpopping or depopping. This happens automagically to corpses of Croaked units which are not Uncroaked, eaten, moved from the city or hex where they were croaked, or claimed as trophies. Unpopping of corpses happens at the start of the next turn their Side has. The disappearance of living units is called disbanding.

Proposed Canon

The Ruler of each side controls the popping orders for all cities.

Casters cannot be intentionally popped. When popping its first few Warlords, a new side will generally pop a random caster.

City Level

The units that can pop in a city depend on that city's Level.

For instance, no Gobwin Knob city can produce Warlords or Spidews until it is Level Two.

It seems that once a unit has been selected for production, however, it will remain in production until orders are changed, even if the city loses levels to below the required level.

When Gobwin Knob fell to Level One during the Volcano Uncroaking, they could only produce Infantry and Twolls. However, the next Turn, they popped a Blue Dwagon while still Level One. So, the Level One city was able to create enough production to fulfill the remaining requirements of the dwagon and it popped despite needing a Level Three city to be produced. They could not, of course, begin producing a new dwagon at that point, though they could begin producing Twolls.

Speculation

An established side had a very remote random chance of popping a caster any time they pop a warlord.

The size, forces, location, aggression, etc. (or the Ruler's heart and fate) can increase or decrease the likelihood of popping a caster. (Faq was tiny and nonaggressive - King Banhammer had no use for warlords. He had four (sometimes more) casters - though one was potentially a Magic Kingdom hire, and at least one came from a different side).

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