Portal

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The only known portals connect to the [[Magic Kingdom]]. One of these portals is known to connect to [[Gobwin Knob]]{{erf|1|013}} and it did survive the [[Volcano Uncroaking]].{{erf|1|142}}
The only known portals connect to the [[Magic Kingdom]]. One of these portals is known to connect to [[Gobwin Knob]]{{erf|1|013}} and it did survive the [[Volcano Uncroaking]].{{erf|1|142}}
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A non-[[caster]] [[unit]] that attempts to walk through a portal to the Magic Kingdom will vanish, as if [[disband]]ed.
==Speculation==
==Speculation==
It seems using a portal doesn't follow the classical [[Movement]] rules since it would disallow using one by night or off [[Turn]].{{erf|1|046}} Yet, the linked [[Maggie]]-[[Wanda]]-[[Sizemore]] and [[Parson]] use Gobwin Knob's portal to the Magic Kingdom during the turn of the [[Royal Crown Coalition]].{{erf|1|136}} They then return to Gobwin Knob{{erf|1|142}} a few moments before the start of their turn.{{erf|1|144}} Also, a unit of another side is shown using a portal during Gobwin Knob's turn.{{erf|1|013}} In addition, using a portal must not cost the portalling unit any move, as [[Parson]], with a move of 0, is able to use one without any of the problems associated with crossing hex boundaries. Likewise, the casters left in the Coalition's turn, so they would not be otherwise able to leave the hex.
It seems using a portal doesn't follow the classical [[Movement]] rules since it would disallow using one by night or off [[Turn]].{{erf|1|046}} Yet, the linked [[Maggie]]-[[Wanda]]-[[Sizemore]] and [[Parson]] use Gobwin Knob's portal to the Magic Kingdom during the turn of the [[Royal Crown Coalition]].{{erf|1|136}} They then return to Gobwin Knob{{erf|1|142}} a few moments before the start of their turn.{{erf|1|144}} Also, a unit of another side is shown using a portal during Gobwin Knob's turn.{{erf|1|013}} In addition, using a portal must not cost the portalling unit any move, as [[Parson]], with a move of 0, is able to use one without any of the problems associated with crossing hex boundaries. Likewise, the casters left in the Coalition's turn, so they would not be otherwise able to leave the hex.
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There may be limits on who may use Portals. It is implied that [[Warlord|Warlords]] that use a Portal to the Magic Kingdom are disbanded;{{erf|1|140}} whether this is a portal feature or a Magic Kingdom specificity isn't cleared.
 
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]
[[Category:Magic]]
[[Category:Magic]]

Revision as of 12:24, 13 October 2009

Proposed Canon

Portals are magic teleportation devices that allow a user to leave one hex and enter another instanly.

The only known portals connect to the Magic Kingdom. One of these portals is known to connect to Gobwin KnobErf-b1-p013Same-site.PNG and it did survive the Volcano Uncroaking.Erf-b1-p142Same-site.PNG

A non-caster unit that attempts to walk through a portal to the Magic Kingdom will vanish, as if disbanded.

Speculation

It seems using a portal doesn't follow the classical Movement rules since it would disallow using one by night or off Turn.Erf-b1-p046Same-site.PNG Yet, the linked Maggie-Wanda-Sizemore and Parson use Gobwin Knob's portal to the Magic Kingdom during the turn of the Royal Crown Coalition.Erf-b1-p136Same-site.PNG They then return to Gobwin KnobErf-b1-p142Same-site.PNG a few moments before the start of their turn.Erf-b1-p144Same-site.PNG Also, a unit of another side is shown using a portal during Gobwin Knob's turn.Erf-b1-p013Same-site.PNG In addition, using a portal must not cost the portalling unit any move, as Parson, with a move of 0, is able to use one without any of the problems associated with crossing hex boundaries. Likewise, the casters left in the Coalition's turn, so they would not be otherwise able to leave the hex.

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