Portal

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Portals are magic teleportation devices that allow a user to leave one [[hex]] and enter another instantly. They may be an example of [[Hat Magic]].
Portals are magic teleportation devices that allow a user to leave one [[hex]] and enter another instantly. They may be an example of [[Hat Magic]].
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The only known portals connect to the [[Magic Kingdom]]. One of these portals is known to connect to [[Gobwin Knob]]{{erf|1|013}} and it did survive the [[Volcano Uncroaking]].{{erf|1|142}}  The [[City of Unaroyal]] also possessed a portal to the [[Magic Kingdom]] before its fall.
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The only known portals connect to the [[Magic Kingdom]]. Reportedly, one exists in each side's capital. Cities definitely known to have portals are [[Gobwin Knob]]{{erf|1|013}}, [[Spacerock]], and the [[City of Unaroyal]] (before its fall). Other capitals such as [[Transylvito]] and [[Faq]] would also have them, but those have not yet been seen in the comic.
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A non-[[caster]] [[unit]] that attempts to walk through a portal to the Magic Kingdom will vanish, and be [[disband]]ed.  This is how [[Queen Bea]] of [[Unaroyal]] committed suicide.
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A non-[[caster]] [[unit]] that attempts to walk through a portal to the Magic Kingdom will be [[disband]]ed, and vanish.  This is how [[Queen Bea]] of [[Unaroyal]] committed suicide.
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Passing through a portal does not follow the known [[Movement]] rules. It apparently does not require movement points, as proven when [[Parson]] was able to use a portal despite being a garrison unit with zero move. Further, units may pass through the portal when it is not their turn, because [[Parson]] and his casters leave Gobwin Knob during the [[Royal Crown Coalition]]'s turn, and return during the night (between turns). {{erf|1|136}}
==Speculation==
==Speculation==
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It seems using a portal doesn't follow the classical [[Movement]] rules since it would disallow using one by night or off [[Turn]].{{erf|1|046}} Yet, the linked [[Maggie]]-[[Wanda]]-[[Sizemore]] and [[Parson]] use Gobwin Knob's portal to the Magic Kingdom during the turn of the [[Royal Crown Coalition]].{{erf|1|136}} They then return to Gobwin Knob{{erf|1|142}} a few moments before the start of their turn.{{erf|1|144}} Also, a unit of another side is shown using a portal during Gobwin Knob's turn.{{erf|1|013}} In addition, using a portal must not cost the portalling unit any move, as [[Parson]], with a move of 0, is able to use one without any of the problems associated with crossing hex boundaries. Likewise, the casters left in the Coalition's turn, so they would not be otherwise able to leave the hex.
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As noted above, non-casters are disbanded when they enter a portal. However, Parson was able to pass through without disbanding, and arrive in the Magic Kingdom. A definitive reason for this has not yet been presented. [[Janis]] stated that Parson was actually a Hippiemancer, which may or may not be correct. Some other possibilities are: the portal could not see Parson's [[stats]] and therefore did not "know" he was a non-caster; the [[Mathamancy Bracer]] makes its wearer count as a Mathamancer; Parson as a non-native of Erf is immune to disbanding; or, contrary to what everyone believes, portals don't really automatically disband non-casters. (This last would beg the question of what happened to Queen Bea when she attempted suicide by portal.)
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]
[[Category:Magic]]
[[Category:Magic]]

Revision as of 17:50, 31 March 2011

Proposed Canon

Portals are magic teleportation devices that allow a user to leave one hex and enter another instantly. They may be an example of Hat Magic.

The only known portals connect to the Magic Kingdom. Reportedly, one exists in each side's capital. Cities definitely known to have portals are Gobwin KnobErf-b1-p013Same-site.PNG, Spacerock, and the City of Unaroyal (before its fall). Other capitals such as Transylvito and Faq would also have them, but those have not yet been seen in the comic.

A non-caster unit that attempts to walk through a portal to the Magic Kingdom will be disbanded, and vanish. This is how Queen Bea of Unaroyal committed suicide.

Passing through a portal does not follow the known Movement rules. It apparently does not require movement points, as proven when Parson was able to use a portal despite being a garrison unit with zero move. Further, units may pass through the portal when it is not their turn, because Parson and his casters leave Gobwin Knob during the Royal Crown Coalition's turn, and return during the night (between turns). Erf-b1-p136Same-site.PNG

Speculation

As noted above, non-casters are disbanded when they enter a portal. However, Parson was able to pass through without disbanding, and arrive in the Magic Kingdom. A definitive reason for this has not yet been presented. Janis stated that Parson was actually a Hippiemancer, which may or may not be correct. Some other possibilities are: the portal could not see Parson's stats and therefore did not "know" he was a non-caster; the Mathamancy Bracer makes its wearer count as a Mathamancer; Parson as a non-native of Erf is immune to disbanding; or, contrary to what everyone believes, portals don't really automatically disband non-casters. (This last would beg the question of what happened to Queen Bea when she attempted suicide by portal.)

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