Predictamancy
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==Abilities== | ==Abilities== | ||
| - | *[[Findamancer]]s and [[Predictamancer]]s in the [[Magic Kingdom]]{{erf|1|013}} together forged a [[Spell]]{{erf|1|005}} that was supposed to summon the "Perfect Warlord". | + | *[[Findamancer]]s and [[Predictamancer]]s in the [[Magic Kingdom]]{{erf|1|013}} together forged a [[Spell]]{{erf|1|005}} that was supposed to summon the "[[Perfect Warlord]]". |
==Known Predictamancers== | ==Known Predictamancers== | ||
Revision as of 01:42, 19 March 2011
Contents |
Canon
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| Hocus Pocus | Findamancy | Predictamancy | Mathamancy |
Proposed Canon
Predictamancy is one of the three disciplines of the Magic class Hocus Pocus; it is aligned with the axis of Fate.Erf-b1-p038a
Abilities
- Findamancers and Predictamancers in the Magic KingdomErf-b1-p013
together forged a SpellErf-b1-p005
that was supposed to summon the "Perfect Warlord".
Known Predictamancers
Speculation
Predictions that have proven accurate
- Marie predicted that Faq would fall some day.Erf-b1-p082
- Marie determined the order in which cities of Faq were veiled by the Foolamancer.Erf-b1-p107
- Marie predicted that Wanda would take possession of an Arkentool and attune to it.Erf-b1-p143
Predictamancy and causality
The mechanisms of predictamancy have not been described in any detail. Some possible mechanics are:
Self Fulfilling Prophecy
Knowledge of the predictions or predictamancy itself casues the predictions to be true. It could be argued that Wanda only became attuned to the Arkenpliers due to a course of actions based on future knowledge.Erf-b1-p143
Future event created by prediction
An use of Predictamancy could "plant" an event somewhere in the future of the targeted creature/item/land. For example, when Wanda was affected by Predictamancy, she was "foretold" to attune herself to an Arkentool, but not which one or when. From that point, events that could cause her to attune had a higher odd of occurring, until the prophecy was fulfilled.
Outside influence
Forces beyond the scope of ordinary cause and effect in Erfworld (For instance the Titans) alter events to reach the predicted state regardless of anybody's knowledge or choices.
Foreknowledge
The Predictamancer obtains knowledge of future events by some unspecified means. Any actions taken on this knowledge are known in advance as well, and any influence already accounted for. Thus the act of predicting (or more precisely the act of telling someone a prediction) can change events, but the events leading up to the foreknown event are also foreknown.