Predictamancy

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=Proposed Canon=
=Proposed Canon=
Predictamancy is one of the three disciplines of the [[Magic]] class [[Hocus Pocus]]  and composed solely of the [[Magic_Elements|element]] of [[Life]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}}
Predictamancy is one of the three disciplines of the [[Magic]] class [[Hocus Pocus]]  and composed solely of the [[Magic_Elements|element]] of [[Life]]; it is aligned with the axis of [[Fate]].{{erf|1|038a|Parson's Klog #2}}
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Although not forbidden by scripture, many sides consider it bad luck to ''hire'' a Predictamancer. <sup>[[WB2014 Digdoug - Episode 7]]</sup>
==Abilities==
==Abilities==
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*Can tell whether or not taking a particular shot will have enough [[Numbers]] to hit and can choose not to take the shot if it won't.
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*Can peer into Fate to see what is supposed to happen in the future, reveal prophecies, and advise on the best steps to take in response.
*[[Findamancer]]s and [[Predictamancer]]s in the [[Magic Kingdom]]{{erf|1|013}} together forged a [[Spell]]{{erf|1|005}} that was supposed to summon the "[[Perfect Warlord]]".
*[[Findamancer]]s and [[Predictamancer]]s in the [[Magic Kingdom]]{{erf|1|013}} together forged a [[Spell]]{{erf|1|005}} that was supposed to summon the "[[Perfect Warlord]]".
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== Natural Predictamancy ==
 
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[[Intuition]] is said to be a natural form of Predictamancy in [[LIAB Text 38]].
 
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[[Battlespace determination]]s is said to be Natural Predictamancy in [[IPTSF Text 27]].
 
==Known Predictamancers==
==Known Predictamancers==
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*[[Delphie Temple]] of [[Goodminton]], [[croaked]]
*[[Delphie Temple]] of [[Goodminton]], [[croaked]]
*[[Maya Calendar]] of [[Haffaton]], croaked
*[[Maya Calendar]] of [[Haffaton]], croaked
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*[[Phillip]] of the Magick Kingdom
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*[[Phillip]] of the Magic Kingdom
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== Natural Predictamancy ==
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[[Intuition]] is said to be a natural form of Predictamancy that allows units to dimly, subconsciously, perceive their [[Fate]] in [[LIAB Text 38]].
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[[Battlespace determination]]s is said to be Natural Predictamancy in [[IPTSF Text 27]].
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==Predictamancy and causality==
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Fate is believed to be controlled by the [[Titan]]s. Fate is planned up to a point, but every once in a while, there comes a very important turn where something must be decided, such as when Parson needed to decide how to react to being reinstated as [[Chief Warlord]]. Once said decision has been made, Fate will continue planning out the story from there.
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Predictamancy does not literally predict the future as [[Mathamancy]] does. It works by peering into the Titans' great plan or anything else that has similarly already been decided. For example, when a unit is in production, Erfworld has probably already decided what it is going to look like before it actually [[pop]]s. Predictamancy allows you to see the information that is currently hidden from everyone else, but will be revealed in time.
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Fate enforces a Prediction like a [http://tvtropes.org/pmwiki/pmwiki.php/Main/Railroading railroading] or even cheating [http://en.wikipedia.org/wiki/Gamemaster game master] through subtle manipulation of behind the scenes mechanics, resulting in a suspicious number of "coincidences". It can do so via [[Luckamancy]], the design of a newly [[pop]]ped unit, and has apparently even been shown to be capable of tampering with Parson's [[Mathamancy Bracer]] and causing a burning beam to drop on his head when he tried to take an action it desperately didn't like. It likely nudges units into making certain decisions through [[intuition]] in a manner similar to a [[suggestion spell]].
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==Defying A Prediction==
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With a great deal of difficulty, it is indeed possible to defeat Fate. The easiest way is by cheating it through [[Carnymancy]].
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For example, in [[WB2014 Digdoug - Episode 9]], there is a prophecy saying that the [[capital]] of [[Homekey]] will come under a massive air attack. Since Fate hasn't weighted any particular enemy side into doing so, the Carnymancer proposes having Homekey attack itself.
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Even without using a loophole, it is still possible to fight or even defeat Fate, but this results in a backlash against the person to resist their fate, causing an event that they like even less to occur.
=Speculation=
=Speculation=
==Predictions that have proven accurate==
==Predictions that have proven accurate==
*[[Marie Lavraie]] predicted that [[Faq]] would fall some day.{{erf|1|082}}
*[[Marie Lavraie]] predicted that [[Faq]] would fall some day.{{erf|1|082}}
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*[[Marie Lavraie]] predicted that Jillian would become the Queen of [[Faq]] someday.
*[[Marie Lavraie]] determined the order in which cities of [[Faq]] were veiled by the [[Foolamancer]].{{erf|1|107}}
*[[Marie Lavraie]] determined the order in which cities of [[Faq]] were veiled by the [[Foolamancer]].{{erf|1|107}}
*[[Marie Lavraie]] predicted that [[Wanda]] would take possession of an [[Arkentool]] and attune to it.{{erf|1|143}}
*[[Marie Lavraie]] predicted that [[Wanda]] would take possession of an [[Arkentool]] and attune to it.{{erf|1|143}}
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*[[Delphie Temple]] predicted that [[Wanda]] would have [[Olive Branch]] as her Chief Caster. {{blog|2011|11|inner-peace-through-superior-firepower-–-episode-009}}  
*[[Delphie Temple]] predicted that [[Wanda]] would have [[Olive Branch]] as her Chief Caster. {{blog|2011|11|inner-peace-through-superior-firepower-–-episode-009}}  
*[[Delphie Temple]] predicted that [[Goodminton]] would not conquer [[Haffaton]], and that if Wanda continued to talk "she will bring ruin to Goodminton" {{blog|2011|11|inner-peace-through-superior-firepower-–-episode-010}}
*[[Delphie Temple]] predicted that [[Goodminton]] would not conquer [[Haffaton]], and that if Wanda continued to talk "she will bring ruin to Goodminton" {{blog|2011|11|inner-peace-through-superior-firepower-–-episode-010}}
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*[[Delphie Temple]] predicted that a [[unit]] named [[Jillian]] (or Gillian) would arrive at the ruins of [[Goodminton]].
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==Predictamancy and causality==
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*[[Maya Calendar]] predicted that [[Jillian]] would croak the [[ruler]] of [[Haffaton]].
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The mechanisms of predictamancy have not been described in any detail.  Some possible mechanics are:
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===Self Fulfilling Prophecy===
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Knowledge of the predictions or predictamancy itself causes the predictions to be true. It could be argued that [[Wanda]] only became attuned to the [[Arkenpliers]] due to a course of actions based on future knowledge.{{erf|1|143}}
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===Future event created by prediction===
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Any use of Predictamancy could "plant" an event somewhere in the future of the targeted [[Unit|creature]]/[[Magic Item|item]]/[[Hex|land]]. For example, when [[Wanda]] was affected by Predictamancy, she was "foretold" to attune herself to an [[Arkentool]], but not which one or when. From that point, events that could cause her to attune had a higher odds of occurring, until the prophecy was fulfilled.
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===Outside influence===
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Forces beyond the scope of ordinary cause and effect in [[Erfworld]] (For instance the [[Titans]]) alter events to reach the predicted state regardless of anybody's knowledge or choices. This mechanism seems highly likely given how Wanda has describe Fate as having a specific destination, but different optional paths to get there.
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===Foreknowledge===
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The Predictamancer obtains knowledge of future events by some unspecified means. Any actions taken on this knowledge are known in advance as well, and any influence already accounted for. Thus the act of predicting (or more precisely the act of telling someone a prediction) can change events, but the events leading up to the foreknown event are also foreknown.
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[[Category:Magic]]
[[Category:Magic]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Latest revision as of 18:21, 8 March 2014

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Contents

[edit] Canon

Class\Axis Erf Fate Numbers
Hocus Pocus Findamancy Predictamancy Mathamancy

[edit] Proposed Canon

Predictamancy is one of the three disciplines of the Magic class Hocus Pocus and composed solely of the element of Life; it is aligned with the axis of Fate.Erf-b1-p038aSame-site.PNG

Although not forbidden by scripture, many sides consider it bad luck to hire a Predictamancer. WB2014 Digdoug - Episode 7

[edit] Abilities

[edit] Known Predictamancers

[edit] Natural Predictamancy

Intuition is said to be a natural form of Predictamancy that allows units to dimly, subconsciously, perceive their Fate in LIAB Text 38. Battlespace determinations is said to be Natural Predictamancy in IPTSF Text 27.

[edit] Predictamancy and causality

Fate is believed to be controlled by the Titans. Fate is planned up to a point, but every once in a while, there comes a very important turn where something must be decided, such as when Parson needed to decide how to react to being reinstated as Chief Warlord. Once said decision has been made, Fate will continue planning out the story from there.

Predictamancy does not literally predict the future as Mathamancy does. It works by peering into the Titans' great plan or anything else that has similarly already been decided. For example, when a unit is in production, Erfworld has probably already decided what it is going to look like before it actually pops. Predictamancy allows you to see the information that is currently hidden from everyone else, but will be revealed in time.

Fate enforces a Prediction like a railroading or even cheating game master through subtle manipulation of behind the scenes mechanics, resulting in a suspicious number of "coincidences". It can do so via Luckamancy, the design of a newly popped unit, and has apparently even been shown to be capable of tampering with Parson's Mathamancy Bracer and causing a burning beam to drop on his head when he tried to take an action it desperately didn't like. It likely nudges units into making certain decisions through intuition in a manner similar to a suggestion spell.

[edit] Defying A Prediction

With a great deal of difficulty, it is indeed possible to defeat Fate. The easiest way is by cheating it through Carnymancy.

For example, in WB2014 Digdoug - Episode 9, there is a prophecy saying that the capital of Homekey will come under a massive air attack. Since Fate hasn't weighted any particular enemy side into doing so, the Carnymancer proposes having Homekey attack itself.

Even without using a loophole, it is still possible to fight or even defeat Fate, but this results in a backlash against the person to resist their fate, causing an event that they like even less to occur.

[edit] Speculation

[edit] Predictions that have proven accurate

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