Predictamancy

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Fate is believed to be controlled by the [[Titan]]s. Fate is planned up to a point, but every once in a while, there comes a very important turn where something must be decided, such as when Parson needed to decide whether or not to break the laws of the [[Magic Kingdom]] and enter an enemy portal without permission. Once said decision has been made, the Titans continue planning out their story from there.
Fate is believed to be controlled by the [[Titan]]s. Fate is planned up to a point, but every once in a while, there comes a very important turn where something must be decided, such as when Parson needed to decide whether or not to break the laws of the [[Magic Kingdom]] and enter an enemy portal without permission. Once said decision has been made, the Titans continue planning out their story from there.
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Predictamancy works by peering into the Titans' great plan or anything else that has similarly already been decided. Fate enforces itself like a railroading or even cheating [http://en.wikipedia.org/wiki/Gamemaster game master] by manipulating behind the scenes mechanics. It can do so via [[Luckamancy]], the design of a newly [[pop]]ped unit and has even been shown to be capable of tampering with Parson's [[Mathamancy Bracer]]. It likely nudges units into making certain decisions through [[intuition]] as well. With a great deal of difficulty, it is indeed possible to defeat Fate. The easiest way is by cheating it through [[Carnymancy]]. This results in a conflict between the two. For example, when Parson was trying to determine the odds of successfully casting a Carnymancy [[scroll]], Fate made his bracer say [[zero]] to dissuade him from trying, but [[Charlie]]'s Carnymancy allowed the true number to appear for a flash. Even without [[Carnymancy]], it is still possible to fight Fate, but this results in a backlash against the person to resist their fate, causing an event that they like even less to occur.
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Predictamancy works by peering into the Titans' great plan or anything else that has similarly already been decided. Fate enforces itself like a [http://tvtropes.org/pmwiki/pmwiki.php/Main/Railroading railroading] or even cheating [http://en.wikipedia.org/wiki/Gamemaster game master] by manipulating behind the scenes mechanics. It can do so via [[Luckamancy]], the design of a newly [[pop]]ped unit and has even been shown to be capable of tampering with Parson's [[Mathamancy Bracer]]. It likely nudges units into making certain decisions through [[intuition]] as well. With a great deal of difficulty, it is indeed possible to defeat Fate. The easiest way is by cheating it through [[Carnymancy]]. This results in a conflict between the two. For example, when Parson was trying to determine the odds of successfully casting a Carnymancy [[scroll]], Fate made his bracer say [[zero]] to dissuade him from trying, but [[Charlie]]'s Carnymancy allowed the true number to appear for a flash. Even without [[Carnymancy]], it is still possible to fight Fate, but this results in a backlash against the person to resist their fate, causing an event that they like even less to occur.
==Known Predictamancers==
==Known Predictamancers==

Revision as of 06:15, 27 May 2013

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Contents

Canon

Class\Axis Erf Fate Numbers
Hocus Pocus Findamancy Predictamancy Mathamancy

Proposed Canon

Predictamancy is one of the three disciplines of the Magic class Hocus Pocus and composed solely of the element of Life; it is aligned with the axis of Fate.Erf-b1-p038aSame-site.PNG

Abilities

Natural Predictamancy

Intuition is said to be a natural form of Predictamancy that allows units to dimly, subconsciously, perceive their Fate in LIAB Text 38. Battlespace determinations is said to be Natural Predictamancy in IPTSF Text 27.

Predictamancy and causality

Fate is believed to be controlled by the Titans. Fate is planned up to a point, but every once in a while, there comes a very important turn where something must be decided, such as when Parson needed to decide whether or not to break the laws of the Magic Kingdom and enter an enemy portal without permission. Once said decision has been made, the Titans continue planning out their story from there.

Predictamancy works by peering into the Titans' great plan or anything else that has similarly already been decided. Fate enforces itself like a railroading or even cheating game master by manipulating behind the scenes mechanics. It can do so via Luckamancy, the design of a newly popped unit and has even been shown to be capable of tampering with Parson's Mathamancy Bracer. It likely nudges units into making certain decisions through intuition as well. With a great deal of difficulty, it is indeed possible to defeat Fate. The easiest way is by cheating it through Carnymancy. This results in a conflict between the two. For example, when Parson was trying to determine the odds of successfully casting a Carnymancy scroll, Fate made his bracer say zero to dissuade him from trying, but Charlie's Carnymancy allowed the true number to appear for a flash. Even without Carnymancy, it is still possible to fight Fate, but this results in a backlash against the person to resist their fate, causing an event that they like even less to occur.

Known Predictamancers

Speculation

Predictions that have proven accurate

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