Rebuilding

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(Created page with '==Proposed Canon== ==Speculation== Rebuilding a city: A city that has been completely destroyed can be reclaimed by any side or barbarian and rebuilt into a level 1 ...')
 
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==Proposed Canon==
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Some of the cities captured by [[Gobwin Knob]] formerly produced types of [[unit]] which the leaders of [[Gobwin Knob]] don't consider useful under existing circumstances. In these cases, the city is [[sack]]ed, and [[Sizemore]] later rebuilds the city. The rebuilt city then produces the same sorts of [[unit]] produced by the city of [[Gobwin Knob]]. 
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==Speculation==
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=Speculation=
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Rebuilding a [[city]]: A city that has been completely destroyed can be reclaimed by any [[side]] or [[barbarian]] and rebuilt into a level 1 city, and from there, can grow as any city can.
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Rebuilding a [[city]]: A city that has been [[sack]]ed can be reclaimed by any [[side]] or [[barbarian]] and rebuilt into a level 1 city, assuming said [[side]] or [[barbarian]] has the necessary financial resources. From there, it can grow as any city can.
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[[Category:Speculation]]
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[[Category:Erfworld Mechanics]]

Latest revision as of 19:14, 1 December 2009

Some of the cities captured by Gobwin Knob formerly produced types of unit which the leaders of Gobwin Knob don't consider useful under existing circumstances. In these cases, the city is sacked, and Sizemore later rebuilds the city. The rebuilt city then produces the same sorts of unit produced by the city of Gobwin Knob.

[edit] Speculation

Rebuilding a city: A city that has been sacked can be reclaimed by any side or barbarian and rebuilt into a level 1 city, assuming said side or barbarian has the necessary financial resources. From there, it can grow as any city can.

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