Rhyme-o-mancy
From ErfWiki
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| - | The magic of Rhyme-o-mancy | + | The magic of Rhyme-o-mancy seems to be fundamentally connected to the underlying mechanics of dance fighting. The forces of Rhyme and Rhythm cause units to be more effective in combat, and Rhyme-o-mancers are skilled at increasing the bonus units recieve in dance fighting, both temporarily, for a single turn or combat engagement, and through permanent enchantments. They are among the few casters who regularly lead stacks, because their leadership bonus in a dance fight is considerable. Less widely known is is the fact that similar effects can occur outside of combat. Construction, for instance, will proceed faster if the workers dance to a song crafted by a Rhyme-o-mancer for that purpose. |
[[Category:Magic]][[Category:Proposed Canon]] | [[Category:Magic]][[Category:Proposed Canon]] | ||
Revision as of 04:44, 18 May 2009
Contents |
Canon
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| [[{{{1}}}]] |
Proposed Canon
Information
Rhyme-o-mancy is one of the three disciplines of the Magic class Stagemancy; it is aligned with the axis of Numbers.Erf-b1-p038a
Abilities
- As of yet Unknown.
Known Rhyme-o-mancers
As of yet, no known Rhyme-o-mancer has been introduced.
Speculation
The magic of Rhyme-o-mancy seems to be fundamentally connected to the underlying mechanics of dance fighting. The forces of Rhyme and Rhythm cause units to be more effective in combat, and Rhyme-o-mancers are skilled at increasing the bonus units recieve in dance fighting, both temporarily, for a single turn or combat engagement, and through permanent enchantments. They are among the few casters who regularly lead stacks, because their leadership bonus in a dance fight is considerable. Less widely known is is the fact that similar effects can occur outside of combat. Construction, for instance, will proceed faster if the workers dance to a song crafted by a Rhyme-o-mancer for that purpose.