Rhyme-o-mancy

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(Speculation: the speculation sounded to certain... added a little more of a speculative air to it.)
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=Speculation=
=Speculation=
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The magic of Rhyme-o-mancy seems to be fundamentally connected to the underlying mechanics of dance fighting.  The forces of Rhyme and Rhythm cause units to be more effective in combat, and Rhyme-o-mancers are skilled at increasing the bonus units recieve in dance fighting, both temporarily, for a single turn or combat engagement, and through permanent enchantmentsThey are among the few casters who regularly lead stacks, because their leadership bonus in a dance fight is considerableLess widely known is is the fact that similar effects can occur outside of combat.  Construction, for instance, will proceed faster if the workers dance to a song crafted by a Rhyme-o-mancer for that purpose.
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The magic of Rhyme-o-mancy may be connected to the underlying mechanics of dance fighting, such that the forces of Rhyme and Rhythm cause units to be more effective in combat.  If so, Rhyme-o-mancers could be give increase the bonus units receive for in dance fighting.  This would be similar to the bonus that golems created by a Dirtamancer receive when stacked with a dirtamancer, and the "huge" bonus that uncroaked receive when stacked with a Croakamancer.
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This bonus could be permenentA Rhyme-o-mancer might be involved in training units so that they can dance fight.  If the RCC had no Rhyme-o-mancer, then that could explain why so few of their units could lead a dance fight.  Alternatively, training might increase a unit's dance fight stat, but only work on units with some basic skill.
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If their bonus was large enough, it might be worth using Rhyme-o-mancers in actual battle, despite the riskHowever, given the shortage of casters, their bonus would have to be large.
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It is also possible that they provide out of combat bonuses.  Construction, for instance, might proceed faster if the workers dance to a song crafted by a Rhyme-o-mancer for that purpose.
[[Category:Magic]][[Category:Proposed Canon]]
[[Category:Magic]][[Category:Proposed Canon]]

Revision as of 10:25, 18 May 2009

Contents

Canon

Class\Axis Erf Fate Numbers
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Proposed Canon

Information

Rhyme-o-mancy is one of the three disciplines of the Magic class Stagemancy; it is aligned with the axis of Numbers.Erf-b1-p038aSame-site.PNG

Abilities

  • As of yet Unknown.

Known Rhyme-o-mancers

As of yet, no known Rhyme-o-mancer has been introduced.

Speculation

The magic of Rhyme-o-mancy may be connected to the underlying mechanics of dance fighting, such that the forces of Rhyme and Rhythm cause units to be more effective in combat. If so, Rhyme-o-mancers could be give increase the bonus units receive for in dance fighting. This would be similar to the bonus that golems created by a Dirtamancer receive when stacked with a dirtamancer, and the "huge" bonus that uncroaked receive when stacked with a Croakamancer.

This bonus could be permenent. A Rhyme-o-mancer might be involved in training units so that they can dance fight. If the RCC had no Rhyme-o-mancer, then that could explain why so few of their units could lead a dance fight. Alternatively, training might increase a unit's dance fight stat, but only work on units with some basic skill.

If their bonus was large enough, it might be worth using Rhyme-o-mancers in actual battle, despite the risk. However, given the shortage of casters, their bonus would have to be large.

It is also possible that they provide out of combat bonuses. Construction, for instance, might proceed faster if the workers dance to a song crafted by a Rhyme-o-mancer for that purpose.

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