Rhyme-o-mancy

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(Speculation: Moved speculation to the discussion page, because we currently have nothing to back it.)
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As of yet, no known Rhyme-o-mancer has been introduced.
As of yet, no known Rhyme-o-mancer has been introduced.
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=Speculation=
 
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The magic of Rhyme-o-mancy may be connected to the underlying mechanics of dance fighting, such that the forces of Rhyme and Rhythm cause units to be more effective in combat.  If so, Rhyme-o-mancers could be give increase the bonus units receive for in dance fighting.  This would be similar to the bonus that golems created by a Dirtamancer receive when stacked with a dirtamancer, and the "huge" bonus that uncroaked receive when stacked with a Croakamancer.
 
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This bonus could be permenent.  A Rhyme-o-mancer might be involved in training units so that they can dance fight.  If the RCC had no Rhyme-o-mancer, then that could explain why so few of their units could lead a dance fight.  Alternatively, training might increase a unit's dance fight stat, but only work on units with some basic skill.
 
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If their bonus was large enough, it might be worth using Rhyme-o-mancers in actual battle, despite the risk.  However, given the shortage of casters, their bonus would have to be large.
 
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It is also possible that they provide out of combat bonuses.  Construction, for instance, might proceed faster if the workers dance to a song crafted by a Rhyme-o-mancer for that purpose.
 
[[Category:Magic]][[Category:Proposed Canon]]
[[Category:Magic]][[Category:Proposed Canon]]

Revision as of 07:24, 25 May 2009

Contents

Canon

Class\Axis Erf Fate Numbers
[[{{{1}}}]]

Proposed Canon

Information

Rhyme-o-mancy is one of the three disciplines of the Magic class Stagemancy; it is aligned with the axis of Numbers.Erf-b1-p038aSame-site.PNG

Abilities

  • As of yet Unknown.

Known Rhyme-o-mancers

As of yet, no known Rhyme-o-mancer has been introduced.

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