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| | As of yet, no known Rhyme-o-mancer has been introduced. | | As of yet, no known Rhyme-o-mancer has been introduced. |
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| - | =Speculation=
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| - | The magic of Rhyme-o-mancy may be connected to the underlying mechanics of dance fighting, such that the forces of Rhyme and Rhythm cause units to be more effective in combat. If so, Rhyme-o-mancers could be give increase the bonus units receive for in dance fighting. This would be similar to the bonus that golems created by a Dirtamancer receive when stacked with a dirtamancer, and the "huge" bonus that uncroaked receive when stacked with a Croakamancer.
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| - | This bonus could be permenent. A Rhyme-o-mancer might be involved in training units so that they can dance fight. If the RCC had no Rhyme-o-mancer, then that could explain why so few of their units could lead a dance fight. Alternatively, training might increase a unit's dance fight stat, but only work on units with some basic skill.
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| - | If their bonus was large enough, it might be worth using Rhyme-o-mancers in actual battle, despite the risk. However, given the shortage of casters, their bonus would have to be large.
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| - | It is also possible that they provide out of combat bonuses. Construction, for instance, might proceed faster if the workers dance to a song crafted by a Rhyme-o-mancer for that purpose.
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| | [[Category:Magic]][[Category:Proposed Canon]] | | [[Category:Magic]][[Category:Proposed Canon]] |
Revision as of 07:24, 25 May 2009
Canon
Proposed Canon
Information
Rhyme-o-mancy is one of the three disciplines of the Magic class Stagemancy; it is aligned with the axis of Numbers.Erf-b1-p038a
Abilities
Known Rhyme-o-mancers
As of yet, no known Rhyme-o-mancer has been introduced.