Ruler

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(Haffaton: Dorothy changed to Judy Gale in accordance with the Word of the Titans.)
 
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=Proposed Canon=
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=Canon=
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A Ruler is the leader of a [[Side]] in [[Erfworld]], [[Talk:Gem|confirmed here]].
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A ruler is the leader of a [[side]] in [[Erfworld]].
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A Ruler with [[Royal|royal ancestry]] is typically called a King or Queen, dependent on gender.  A Ruler without royal ancestry is called an [[Overlord]].
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A ruler with [[Royal|royal lineage]] is typically called a King/Queen or Emperor/Empress.  A ruler without royal ancestry is often called an [[Overlord]].
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The Ruler has absolute power over his subjects. He literally can end them with a thought. All subjects are forced to serve his will due to [[Thinkamancy|Natural Thinkamancy]]. The Ruler decides what cities produce, can promote units to [[Warlord]]s, and can designate an [[Heir]]. The Ruler chooses the [[Chief Warlord]], but can command his [[Side|Side's]] Turn if necessary.
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The ruler has absolute power over his [[units]]. He literally can [[disband|end]] them with a thought. All subjects are forced to serve his will due to [[Thinkamancy|Natural Thinkamancy]]. The ruler decides what cities produce, can promote units to [[warlord]]s, and can designate an [[heir]]. The ruler appoints the [[Chief Warlord]], but can command his [[Side|Side's]] units if necessary.
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A Ruler that dies without an [[Heir]] causes that [[Side]] to end. [[City|Cities]] become neutral, and [[Unit]]s in cities are unable to act even to leave. Units in the field [[disband]]{{erf|1|098b|Parson's Klog #12}}{{blog|2009|10|summer-updates-043}}.
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==Becoming a Ruler==
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A Ruler knows the exact number of units on their side<sup>[[IPTSF Text 25]]</sup>, where they are, and their points<sup>[[IPTSF Text 26]]</sup>. It has been shown that a Ruler can know where their Chief Warlord is{{erf|2|T49}}. This does not apply to natural allies, however.<sup>[[IPTSF Text 45]]</sup>
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A [[barbarian]] [[commander]] unit who seizes a [[capital]] city or builds a new city on a [[capital site]] will found a new side and become its ruler.
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An [[heir]] will become ruler of a side immediately upon the ruler croaking or [[abdication|abdicating]]. If the new ruler's side owns at least one [[city]], then the side continues as before. If it has no uncontested cities of its own, then the side falls and the would-be ruler becomes a [[barbarian]].
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==End of Rule==
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A ruler's rule ends when they die, [[turn]] to another side, or abdicate their rule.
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A ruler whose rule ends without an heir causes their [[side]] to fall. [[City|Cities]] become neutral, and freeze in time. Units left in those cities do not experience turns, and cannot act unless the city is attacked. Units in the field [[disband]]{{erf|1|098b|Parson's Klog #12}}{{blog|2009|10|summer-updates-043}}.
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==Ruler Senses==
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Ruler [[sense]] is a form of [[Thinkamancy|Natural Thinkamancy]] that allows them to know the exact number of units on their side<sup>[[IPTSF Text 25]]</sup>, where they are, and their points<sup>[[IPTSF Text 26]]</sup>. It has been shown that a ruler can know where their Chief Warlord is{{erf|2|T49}}. This does not apply to natural allies, however.<sup>[[IPTSF Text 45]]</sup>
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=Proposed Canon=
==Known Rulers and their Heirs==
==Known Rulers and their Heirs==
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===[[Jetstone]]===
===[[Jetstone]]===
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* King [[Flintlock the Voluble]], King eigthy thousand [[turn]]s ago.
*[[King]] [[Headboard]], King prior to Slately
*[[King]] [[Headboard]], King prior to Slately
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*[[King Slately]] (current King)
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*[[King Slately]], King prior to [[Tramennis]]
*previous heir: [[Prince Ansom]], [[Chief Warlord]], croaked in the [[Battle for Gobwin Knob]].
*previous heir: [[Prince Ansom]], [[Chief Warlord]], croaked in the [[Battle for Gobwin Knob]].
*previous heir: Possibly [[Prince Ossomer]], [[Chief Warlord]], croaked and decrypted by Gobwin Knob near the capital of Jetstone.
*previous heir: Possibly [[Prince Ossomer]], [[Chief Warlord]], croaked and decrypted by Gobwin Knob near the capital of Jetstone.
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*heir: [[Prince]] [[Tramennis]]
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*[[King]] [[Tramennis]] (current King)
===[[Transylvito]]===
===[[Transylvito]]===
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===[[Haffaton]]===
===[[Haffaton]]===
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*[[Overlord]] [[Lex Doothis]], Overlord prior to Judy Gale
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*[[Overlord|Overlady]] [[Judy Gale ]], [[fate]] as yet unknown
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*[[Overlord|Overlady]] [[Judy Gale]] (departed Erfworld using the [[Arkenshoes]], succeeded by Olive Branch)
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*[[Overlord|Overlady]] [[Olive Branch]], croaked
==Confusion==
==Confusion==
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Conversely, Stanley was promoted to Chief Warlord first and then after a while was promoted to Heir, due to his victories with dwagons. Had [[King Saline IV]] popped an Heir instead, as is common, he likely would not have made that Heir his Chief Warlord - at least not right away.  
Conversely, Stanley was promoted to Chief Warlord first and then after a while was promoted to Heir, due to his victories with dwagons. Had [[King Saline IV]] popped an Heir instead, as is common, he likely would not have made that Heir his Chief Warlord - at least not right away.  
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[[Wanda|Wanda Firebaugh]] was popped as an Heir, but was not initially Chief Caster of her side, though she was eventually promoted to that position. She is also an interesting case because she is the only Caster confirmed to have ever been either an Heir or a Ruler. All other known Rulers and Heirs have been Warlords.  
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[[Wanda|Wanda Firebaugh]] was popped as an Heir, but was not initially Chief Caster of her side, though she was eventually promoted to that position. She is also an interesting case because she was the first [[caster]] confirmed to have ever been either an Heir or a Ruler. All Rulers and Heirs previously known had been Warlords, though other caster rulers have been revealed since then, such as [[Charlie]], [[Olive Branch]], [[Bell]], and [[Blair]]. It is as yet unknown whether other unit types can become rulers.
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It makes sense to combine the two positions: a chief warlord is the second most important unit of a side and has a lot of influence in military and diplomatic strategic and acts in many ways as replacement for the Ruler. Also the chief warlord is by definition and natural thinkamancy the most loyal person and therefore least likely to plan regicide.
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It makes sense to combine the two positions: a chief warlord is the second most important unit of a side and has a lot of influence in military and diplomatic strategic and acts in many ways as replacement for the Ruler. Also the chief warlord is by definition and natural Thinkamancy the most loyal person and therefore least likely to plan regicide.
However, Chief Warlord is an appointed position, and any Commander can be given the job. Strategically speaking, the best choice is the person with the best mind for tactics, and/or the highest [[Leadership]] bonus, since his bonus extends further than anyone else's.
However, Chief Warlord is an appointed position, and any Commander can be given the job. Strategically speaking, the best choice is the person with the best mind for tactics, and/or the highest [[Leadership]] bonus, since his bonus extends further than anyone else's.
   
   
Acquiring an Heir is in general extremely expensive, either in [[Shmuckers]] ([[Heir Designate]]) or in production ([[Heir]]).
Acquiring an Heir is in general extremely expensive, either in [[Shmuckers]] ([[Heir Designate]]) or in production ([[Heir]]).
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[[Category:Unit]]
[[Category:Unit]]
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[[Category:Canon]]

Latest revision as of 00:33, 13 June 2014

Contents

[edit] Canon

A ruler is the leader of a side in Erfworld.

A ruler with royal lineage is typically called a King/Queen or Emperor/Empress. A ruler without royal ancestry is often called an Overlord.

The ruler has absolute power over his units. He literally can end them with a thought. All subjects are forced to serve his will due to Natural Thinkamancy. The ruler decides what cities produce, can promote units to warlords, and can designate an heir. The ruler appoints the Chief Warlord, but can command his Side's units if necessary.

[edit] Becoming a Ruler

A barbarian commander unit who seizes a capital city or builds a new city on a capital site will found a new side and become its ruler.

An heir will become ruler of a side immediately upon the ruler croaking or abdicating. If the new ruler's side owns at least one city, then the side continues as before. If it has no uncontested cities of its own, then the side falls and the would-be ruler becomes a barbarian.

[edit] End of Rule

A ruler's rule ends when they die, turn to another side, or abdicate their rule.

A ruler whose rule ends without an heir causes their side to fall. Cities become neutral, and freeze in time. Units left in those cities do not experience turns, and cannot act unless the city is attacked. Units in the field disbandErf-b1-p098bSame-site.PNGsummer-updates-043 External.png.

[edit] Ruler Senses

Ruler sense is a form of Natural Thinkamancy that allows them to know the exact number of units on their sideIPTSF Text 25, where they are, and their pointsIPTSF Text 26. It has been shown that a ruler can know where their Chief Warlord isErf-b2-pT49Same-site.PNG. This does not apply to natural allies, however.IPTSF Text 45

[edit] Proposed Canon

[edit] Known Rulers and their Heirs

[edit] Charlescomm

[edit] Faq

[edit] Gobwin Knob

[edit] Jetstone

[edit] Transylvito

  • Don King (current King, succeeded King County at the age of 15 turns)
  • King County (previous King, croaked)
  • previous heir: prince, unnamed son of Don King, croaked, presumably as a result of an attempted coup against Don King
  • previous heir: princess, unnamed daugher of Don King, croaked
  • heir (Designate): Caesar Borgata, Chief Warlord and Viscount of Vitalis.
  • potential Royal heir in production, but not yet popped.

[edit] Unaroyal

[edit] Goodminton

[edit] Haffaton

[edit] Confusion

Confusion on the name of this position came from Parson learning facts incrementally. Initially, he was mostly familiar with Stanley, an Overlord, so Klog 5 referred to Overlords. Later, he apparently learned that Overlords are Rulers that are not Royal, and so the more general term Ruler is introduced in Klog 10. This change in terminology gave the impression that the two terms were synonymous. Rob Balder has confirmed that Ruler is the correct term, and that Overlord is merely a Ruler that is not Royal.

[edit] Speculation

The Heir of a side is usually the Chief Warlord and vice-versa. From the known heirs, most were also known to serve as their side's Chief Warlord at one point or another. It is not known whether or not Princess Cruz or Don King ever served as Chief Warlord, but given the circumstances under which he was popped, the latter probably did not.

It is worth noting That Jillian and Ansom were popped as heirs and Ansom was later (possibly immediately, possibly only after gaining a certain number of levels) promoted to Chief Warlord; which means for a time, at least a portion of one turn, possibly many turns, the Chief Warlord was not the Heir.

Conversely, Stanley was promoted to Chief Warlord first and then after a while was promoted to Heir, due to his victories with dwagons. Had King Saline IV popped an Heir instead, as is common, he likely would not have made that Heir his Chief Warlord - at least not right away.

Wanda Firebaugh was popped as an Heir, but was not initially Chief Caster of her side, though she was eventually promoted to that position. She is also an interesting case because she was the first caster confirmed to have ever been either an Heir or a Ruler. All Rulers and Heirs previously known had been Warlords, though other caster rulers have been revealed since then, such as Charlie, Olive Branch, Bell, and Blair. It is as yet unknown whether other unit types can become rulers.

It makes sense to combine the two positions: a chief warlord is the second most important unit of a side and has a lot of influence in military and diplomatic strategic and acts in many ways as replacement for the Ruler. Also the chief warlord is by definition and natural Thinkamancy the most loyal person and therefore least likely to plan regicide.

However, Chief Warlord is an appointed position, and any Commander can be given the job. Strategically speaking, the best choice is the person with the best mind for tactics, and/or the highest Leadership bonus, since his bonus extends further than anyone else's.

Acquiring an Heir is in general extremely expensive, either in Shmuckers (Heir Designate) or in production (Heir).

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