Sack

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==Proposed Canon==
==Proposed Canon==
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When a [[city]] falls into the hands of an enemy [[side]], the conquering side can choose to sack the city, reducing it below level 1 so that it no longer functions as a city. The resulting site is similar to [[ruins]] and can randomly pop [[Barbarian]] [[unit]]s, [[gem]]s, and [[Magic Item]]s. The city site may be claimed by any [[side]] and [[rebuilt]]. A [[barbarian]] [[Warlord]] can use the site to start a new side.
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When a [[city]] falls into the hands of an enemy [[side]], the conquering side can choose to sack the city, reducing it below level 1 so that it no longer functions as a city. The resulting site is similar to [[ruins]] and can randomly pop [[Barbarian]] [[unit]]s, [[gem]]s, and [[Magic Item]]s. The city site may be claimed by any [[side]] and [[rebuild|rebuilt]].
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Sacking may be a form of [[Natural Magic#Natural Dirtamancy|Natural Dirtamancy]] available only to Rulers, and implementable by Warlords they authorize to use it.
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The side doing the sacking gains an immediate increase in their treasury.
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[[Kona]], a Level 3 city, yielded 20,000 shmuckers when Faq sacked it, while [[Progrock]] gave 40,000. This would seem to indicate that each level of a city doubles the gain from sacking, unless there are modifiers that haven't been mentioned yet.
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A Side can sack its own Cities if the need arises.
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==Instances of Sacking In Comic==
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* Faq  – [[TBFGK 147]]
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* Carport (discussed) – [[First Intermission 11]]
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* Unnamed Dagwood City (failed attempt) – [[First Intermission 41]]
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* Kona – [[First Intermission 49]]
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* Kibo & Otoh (unnamed) – [[LIAB Text 27]]
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* Kiloton (discussed) – [[IPTSF Text 11]]
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* Goodfinger (discussed) – [[IPTSF Text 19]]
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* Coolminton – [[IPTSF Text 25]]
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* Diecast – [[IPTSF Text 38]]
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* Brookstone & Progrock (discussed) – [[LIAB 30]]
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** Progrock (discussed again) – [[LIAB Text 32]]
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** Progrock (actually sacked) – [[LIAB Text 43]]
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* Unnamed Jetstone City (discussed) – [[LIAB 35]]
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==Speculation==
 
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Sacking a city results in a gain for the sackers.  So far that gain has been mentioned in terms of [[Shmucker]]s, though it could actually occur as some kind of good or [[gem]] and simply be valued in Shmuckers.
 
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]

Revision as of 12:45, 24 February 2013

Proposed Canon

When a city falls into the hands of an enemy side, the conquering side can choose to sack the city, reducing it below level 1 so that it no longer functions as a city. The resulting site is similar to ruins and can randomly pop Barbarian units, gems, and Magic Items. The city site may be claimed by any side and rebuilt.

Sacking may be a form of Natural Dirtamancy available only to Rulers, and implementable by Warlords they authorize to use it.

The side doing the sacking gains an immediate increase in their treasury.

Kona, a Level 3 city, yielded 20,000 shmuckers when Faq sacked it, while Progrock gave 40,000. This would seem to indicate that each level of a city doubles the gain from sacking, unless there are modifiers that haven't been mentioned yet.

A Side can sack its own Cities if the need arises.

Instances of Sacking In Comic

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