Score

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(I decided to be bold and just merge this in...)
(reorganizing a bit so we don't have two Proposed Canon sections)
 
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=Proposed Canon=
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= Proposed Canon =
A unit's score is analogous to the religious concept of Karma and homologous to a player's score in a game. A unit accumulates a higher score through the actions of their life. The existence, importance, and sources of a unit's score seem to be matter of great debate and disagreement.
A unit's score is analogous to the religious concept of Karma and homologous to a player's score in a game. A unit accumulates a higher score through the actions of their life. The existence, importance, and sources of a unit's score seem to be matter of great debate and disagreement.
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=Speculation=
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Some Erfworlders [[religion|believe]] that the [[Unit]]'s destiny in afterlife is governed by this single hidden statistic.  Thus, there was no need to stand before the [[Titans]] after croaking to determine whether one is worthy enough to enter the [[City of Heroes]]. Thus Scorism is a persistent belief among some that the Titans (or perhaps the world itself) kept a running "score" on each unit, and that one's place in the afterlife was automatically assigned based on this hidden Number.  The idea is that number would be hidden in contrast to other numbers that can be seen by looking at other units in a particular way.
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==Sources of score==
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'''Goodness''': How good and [[Loyalty|loyal]] a [[unit]] is in life.
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'''Greatness''': How great or accomplished a [[unit]] is.
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= Scorism =
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==Proposed Canon==
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Some Erfworlders [[religion|believe]] that the [[Unit]]'s destiny in afterlife is governed by a single hidden statistic, [[Score]].  Thus, there was no need to stand before the [[Titans]] after croaking to determine whether one is worthy enough to enter the [[City of Heroes]]. Thus Scorism is a persistent belief among some that the Titans (or perhaps the world itself) kept a running "score" on each unit, and that one's place in the afterlife was automatically assigned based on this hidden Number.  The idea is that number would be hidden in contrast to other numbers that can be seen by looking at other units in a particular way.
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Duke [[Adam Antium]] admits to [[Tramennis]] that he is an adherent of this philosphy, which the Prince disagrees with, suggesting that it has little basis in [[scripture]].{{ref | [[LIAB_Text_15]]}}
Duke [[Adam Antium]] admits to [[Tramennis]] that he is an adherent of this philosphy, which the Prince disagrees with, suggesting that it has little basis in [[scripture]].{{ref | [[LIAB_Text_15]]}}
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* Duke [[Adam Antium]]
* Duke [[Adam Antium]]
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[[Category:Erfworld Culture]]
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= Speculation =
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[[Category:Proposed Canon]]
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== Sources of score ==
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'''Goodness''': How good and [[Loyalty|loyal]] a [[unit]] is in life.
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'''Greatness''': How great or accomplished a [[unit]] is.
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=Real World References=
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= Real World References =
==Games==
==Games==
In games performance can be characterized by a single dimensional score. A higher score is defined to be more desirable. Using game theory this principle can be extended to any activity with well defined, non-conflicting goals.
In games performance can be characterized by a single dimensional score. A higher score is defined to be more desirable. Using game theory this principle can be extended to any activity with well defined, non-conflicting goals.

Latest revision as of 23:41, 16 September 2011

Contents

[edit] Proposed Canon

A unit's score is analogous to the religious concept of Karma and homologous to a player's score in a game. A unit accumulates a higher score through the actions of their life. The existence, importance, and sources of a unit's score seem to be matter of great debate and disagreement.

Some Erfworlders believe that the Unit's destiny in afterlife is governed by this single hidden statistic. Thus, there was no need to stand before the Titans after croaking to determine whether one is worthy enough to enter the City of Heroes. Thus Scorism is a persistent belief among some that the Titans (or perhaps the world itself) kept a running "score" on each unit, and that one's place in the afterlife was automatically assigned based on this hidden Number. The idea is that number would be hidden in contrast to other numbers that can be seen by looking at other units in a particular way.

Duke Adam Antium admits to Tramennis that he is an adherent of this philosphy, which the Prince disagrees with, suggesting that it has little basis in scripture.LIAB_Text_15

[edit] Known Scorists

[edit] Speculation

[edit] Sources of score

Goodness: How good and loyal a unit is in life.

Greatness: How great or accomplished a unit is.

[edit] Real World References

[edit] Games

In games performance can be characterized by a single dimensional score. A higher score is defined to be more desirable. Using game theory this principle can be extended to any activity with well defined, non-conflicting goals.

[edit] Religion

Some of the most major debates in christian theology have been over what people are judged by.

[edit] Faith versus Deeds

The more emotional disagreements have been between whether a person's faith, deeds, or both are essential. More extreme points of view are characterized by the quotes "Faith without deeds is death", and "Your deeds are as dust."

[edit] Complexity versus Single dimension

A more abstract aspect of the debate is if a person's "goodness" can actually be reduced to a single dimension. If it can, then one with enough knowledge (i.e. God), can equivocate between all qualities. Even if you counted multiple things (like both deeds and faith) and were able to add them, that would be one dimension. The complexity argument is that some things are incomparable and judgment must be more complex then that.

For excessively mathematical discussion of foundation of such ideas, see Wikipedia discussion of Poset and Total order relationships. To blow a lot of shmuckers on a treatment that is furthermore agonizingly thorough and mathematically rigorous, see Dunn and Hardegree's "Algebraic Methods in Philosophical Logic".

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